mlsanityData to 14 Oct 2026

EmbodiedSplat: Personalized Real-to-Sim-to-Real Navigation with Gaussian Splats from a Mobile Device

arXiv 2509.17430 ↗First posted 22 Sep 2025cs.CV cs.ROcited by 12

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Abstract (arXiv)

The field of Embodied AI predominantly relies on simulation for training and evaluation, often using either fully synthetic environments that lack photorealism or high-fidelity real-world reconstructions captured with expensive hardware. As a result, sim-to-real transfer remains a major challenge. In this paper, we introduce EmbodiedSplat, a novel approach that personalizes policy training by efficiently capturing the deployment environment and fine-tuning policies within the reconstructed scenes. Our method leverages 3D Gaussian Splatting (GS) and the Habitat-Sim simulator to bridge the gap between realistic scene capture and effective training environments. Using iPhone-captured deployment scenes, we reconstruct meshes via GS, enabling training in settings that closely approximate real-world conditions. We conduct a comprehensive analysis of training strategies, pre-training datasets, and mesh reconstruction techniques, evaluating their impact on sim-to-real predictivity in real-world scenarios. Experimental results demonstrate that agents fine-tuned with EmbodiedSplat outperform both zero-shot baselines pre-trained on large-scale real-world datasets (HM3D) and synthetically generated datasets (HSSD), achieving absolute success rate improvements of 20% and 40% on real-world Image Navigation task. Moreover, our approach yields a high sim-vs-real correlation (0.87-0.97) for the reconstructed meshes, underscoring its effectiveness in adapting policies to diverse environments with minimal effort. Project page: https://gchhablani.github.io/embodied-splat.

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 43 of its 56 references that are in the map. First posted on arXiv 22 Sep 2025.

Builds on

43 of 56 references.

References · 43

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  4. 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 657
  5. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  6. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
  7. 2021Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AIcited by 592
  8. 2021Habitat 2.0: Training Home Assistants to Rearrange their Habitatcited by 511
  9. 2020Object Goal Navigation using Goal-Oriented Semantic Explorationcited by 429
  10. 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 395
  11. 2024UniDepth: Universal Monocular Metric Depth Estimationcited by 382
  12. 2019DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Framescited by 362
31 more
  1. 2021Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scanscited by 336
  2. 2023Habitat 3.0: A Co-Habitat for Humans, Avatars and Robotscited by 228
  3. 2023Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?cited by 218
  4. 2022ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddingscited by 178
  5. 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 167
  6. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  7. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  8. 2024Rethinking Inductive Biases for Surface Normal Estimationcited by 124
  9. 20223D Common Corruptions and Data Augmentationcited by 119
  10. 2023OVRL-V2: A simple state-of-art baseline for ImageNav and ObjectNavcited by 70
  11. 2024SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splattingcited by 69
  12. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
  13. 2022Instance-Specific Image Goal Navigation: Training Embodied Agents to Find Object Instancescited by 55
  14. 2023NeO 360: Neural Fields for Sparse View Synthesis of Outdoor Scenescited by 53
  15. 2024GaussNav: Gaussian Splatting for Visual Navigationcited by 49
  16. 2021SASRA: Semantically-aware Spatio-temporal Reasoning Agent for Vision-and-Language Navigation in Continuous Environmentscited by 48
  17. 2021Hierarchical Cross-Modal Agent for Robotics Vision-and-Language Navigationcited by 47
  18. 2024RoVi-Aug: Robot and Viewpoint Augmentation for Cross-Embodiment Robot Learningcited by 46
  19. 2022NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fieldscited by 44
  20. 2022Phone2Proc: Bringing Robust Robots Into Our Chaotic Worldcited by 26
  21. 2024RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learningcited by 22
  22. 2024Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robotcited by 21
  23. 2024Neural Fields in Robotics: A Surveycited by 21
  24. 2023End-to-End (Instance)-Image Goal Navigation through Correspondence as an Emergent Phenomenoncited by 16
  25. 2023Dream2Real: Zero-Shot 3D Object Rearrangement with Vision-Language Modelscited by 16
  26. 2024SOUS VIDE: Cooking Visual Drone Navigation Policies in a Gaussian Splatting Vacuumcited by 16
  27. 2025Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objectscited by 15
  28. 2023MuSHRoom: Multi-Sensor Hybrid Room Dataset for Joint 3D Reconstruction and Novel View Synthesiscited by 12
  29. 2023What do we learn from a large-scale study of pre-trained visual representations in sim and real environments?cited by 11
  30. 2023AutoNeRF: Training Implicit Scene Representations with Autonomous Agentscited by 10
  31. 2024BEINGS: Bayesian Embodied Image-goal Navigation with Gaussian Splattingcited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 9.

12 papers.