ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction
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Abstract (arXiv)
Autonomous high-fidelity object reconstruction is fundamental for creating digital assets and bridging the simulation-to-reality gap in robotics. We present ObjSplat, an active reconstruction framework that leverages Gaussian surfels as a unified representation to progressively reconstruct unknown objects with both photorealistic appearance and accurate geometry. Addressing the limitations of conventional opacity or depth-based cues, we introduce a geometry-aware viewpoint evaluation pipeline that explicitly models back-face visibility and occlusion-aware multi-view covisibility, reliably identifying under-reconstructed regions even on geometrically complex objects. Furthermore, to overcome the limitations of greedy planning strategies, ObjSplat employs a next-best-path (NBP) planner that performs multi-step lookahead on a dynamically constructed spatial graph. By jointly optimizing information gain and movement cost, this planner generates globally efficient trajectories. Extensive experiments in simulation and on real-world cultural artifacts demonstrate that ObjSplat produces physically consistent models within minutes, achieving superior reconstruction fidelity and surface completeness while significantly reducing scan time and path length compared to state-of-the-art approaches. Project page: https://li-yuetao.github.io/ObjSplat-page/ .
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 53 of its 70 references that are in the map. First posted on arXiv 11 Jan 2026.
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53 of 70 references.
References · 53
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- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 124
38 more
- 2024InstantSplat: Sparse-view Gaussian Splatting in Secondscited by 67
- 2024GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splattingcited by 59
- 2022Uncertainty Guided Policy for Active Robotic 3D Reconstruction using Neural Radiance Fieldscited by 53
- 2023NeU-NBV: Next Best View Planning Using Uncertainty Estimation in Image-Based Neural Renderingcited by 53
- 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
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