mlsanityData to 7 Oct 2026

EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting

arXiv 2603.06216 ↗First posted 6 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

We present a novel Eigenentropy-optimized neighboorhood densification strategy EntON in 3D Gaussian Splatting (3DGS) for geometrically accurate and high-quality rendered 3D reconstruction. While standard 3DGS produces Gaussians whose centers and surfaces are poorly aligned with the underlying object geometry, surface-focused reconstruction methods frequently sacrifice photometric accuracy. In contrast to the conventional densification strategy, which relies on the magnitude of the view-space position gradient, our approach introduces a geometry-aware strategy to guide adaptive splitting and pruning. Specifically, we compute the 3D shape feature Eigenentropy from the eigenvalues of the covariance matrix in the k-nearest neighborhood of each Gaussian center, which quantifies the local structural order. These Eigenentropy values are integrated into an alternating optimization framework: During the optimization process, the algorithm alternates between (i) standard gradient-based densification, which refines regions via view-space gradients, and (ii) Eigenentropy-aware densification, which preferentially densifies Gaussians in low-Eigenentropy (ordered, flat) neighborhoods to better capture fine geometric details on the object surface, and prunes those in high-Eigenentropy (disordered, spherical) regions. We provide quantitative and qualitative evaluations on two benchmark datasets: small-scale DTU dataset and large-scale TUM2TWIN dataset, covering man-made objects and urban scenes. Experiments demonstrate that our Eigenentropy-aware alternating densification strategy improves geometric accuracy by up to 33% and rendering quality by up to 7%, while reducing the number of Gaussians by up to 50% and training time by up to 23%. Overall, EnTON achieves a favorable balance between geometric accuracy, rendering quality and efficiency by avoiding unnecessary scene expansion.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 22 of its 43 references that are in the map. First posted on arXiv 6 Mar 2026.

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References · 22

  1. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  2. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  3. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  4. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  5. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  6. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
  7. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 420
  8. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
  9. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  10. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
  11. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
  12. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
10 more
  1. 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
  2. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  3. 2026Faster-GS: Analyzing and Improving Gaussian Splatting Optimizationcited by 13
  4. 2025GSCodec Studio: A Modular Framework for Gaussian Splat Compressioncited by 9
  5. 2025AD-GS: Alternating Densification for Sparse-Input 3D Gaussian Splattingcited by 8
  6. 2024UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstructioncited by 7
  7. 2025Low-Frequency First: Eliminating Floating Artifacts in 3D Gaussian Splattingcited by 5
  8. 2025GS4Buildings: Prior-Guided Gaussian Splatting for 3D Building Reconstructioncited by 5
  9. 20233D Density-Gradient based Edge Detection on Neural Radiance Fields (NeRFs) for Geometric Reconstructioncited by 4
  10. 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2

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