mlsanityData to 14 Oct 2026

Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields

arXiv 2603.19834 ↗First posted 20 Mar 2026cs.CVcited by 1

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Abstract (arXiv)

Novel view synthesis has recently been revolutionized by 3D Gaussian Splatting (3DGS), which enables real-time rendering through explicit primitive rasterization. However, existing methods tie visual fidelity strictly to the number of primitives: quality downscaling is achieved only through pruning primitives. We propose the first inherently scalable primitive for radiance field rendering. Fourier Splatting employs scalable primitives with arbitrary closed shapes obtained by parameterizing planar surfels with Fourier encoded descriptors. This formulation allows a single trained model to be rendered at varying levels of detail simply by truncating Fourier coefficients at runtime. To facilitate stable optimization, we employ a straight-through estimator for gradient extension beyond the primitive boundary, and introduce HYDRA, a densification strategy that decomposes complex primitives into simpler constituents within the MCMC framework. Our method achieves state-of-the-art rendering quality among planar-primitive frameworks and comparable perceptual metrics compared to leading volumetric representations on standard benchmarks, providing a versatile solution for bandwidth-constrained high-fidelity rendering.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 29 of its 38 references that are in the map. First posted on arXiv 20 Mar 2026.

Builds on

29 of 38 references.

References · 29

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2013Estimating or Propagating Gradients Through Stochastic Neurons for Conditional Computationcited by 2,079
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  10. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  11. 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
  12. 2023GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Modelscited by 255
17 more
  1. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  2. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  3. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  4. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  5. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  6. 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
  7. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  8. 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
  9. 2025Triangle Splatting for Real-Time Radiance Field Renderingcited by 50
  10. 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
  11. 2025Deformable Beta Splattingcited by 38
  12. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  13. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  14. 2025MeshSplatting: Differentiable Rendering with Opaque Meshescited by 20
  15. 2024Deformable Radial Kernel Splattingcited by 17
  16. 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
  17. 2024RT-GS2: Real-Time Generalizable Semantic Segmentation for 3D Gaussian Representations of Radiance Fieldscited by 5

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