Geometry Field Splatting with Gaussian Surfels
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Abstract (arXiv)
Geometric reconstruction of opaque surfaces from images is a longstanding challenge in computer vision, with renewed interest from volumetric view synthesis algorithms using radiance fields. We leverage the geometry field proposed in recent work for stochastic opaque surfaces, which can then be converted to volume densities. We adapt Gaussian kernels or surfels to splat the geometry field rather than the volume, enabling precise reconstruction of opaque solids. Our first contribution is to derive an efficient and almost exact differentiable rendering algorithm for geometry fields parameterized by Gaussian surfels, while removing current approximations involving Taylor series and no self-attenuation. Next, we address the discontinuous loss landscape when surfels cluster near geometry, showing how to guarantee that the rendered color is a continuous function of the colors of the kernels, irrespective of ordering. Finally, we use latent representations with spherical harmonics encoded reflection vectors rather than spherical harmonics encoded colors to better address specular surfaces. We demonstrate significant improvement in the quality of reconstructed 3D surfaces on widely-used datasets.
Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 50 of its 75 references that are in the map. First posted on arXiv 26 Nov 2024.
Builds on
50 of 75 references.
References · 50
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020Accelerating 3D Deep Learning with PyTorch3Dcited by 781
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 780
- 2018Open3D: A Modern Library for 3D Data Processingcited by 717
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
38 more
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2019Cascade Cost Volume for High-Resolution Multi-View Stereo and Stereo Matchingcited by 414
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 280
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 220
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 211
- 2020PatchmatchNet: Learned Multi-View Patchmatch Stereocited by 204
- 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 175
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
- 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 159
- 2021Improving neural implicit surfaces geometry with patch warpingcited by 136
- 2021TransMVSNet: Global Context-aware Multi-view Stereo Network with Transformerscited by 117
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 110
- 2020Fast-MVSNet: Sparse-to-Dense Multi-View Stereo With Learned Propagation and Gauss-Newton Refinementcited by 105
- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 92
- 2020A Survey on Deep Learning Techniques for Stereo-based Depth Estimationcited by 90
- 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 80
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
- 2022NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologiescited by 62
- 20243D Gaussian Splatting with Deferred Reflectioncited by 61
- 2024Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesiscited by 41
- 2023NeUDF: Leaning Neural Unsigned Distance Fields with Volume Renderingcited by 40
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 32
- 2023UniSDF: Unifying Neural Representations for High-Fidelity 3D Reconstruction of Complex Scenes with Reflectionscited by 29
- 2022KD-MVS: Knowledge Distillation Based Self-supervised Learning for Multi-view Stereocited by 18
- 2021Deep Learning for Multi-View Stereo via Plane Sweep: A Surveycited by 16
- 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
- 2022RIAV-MVS: Recurrent-Indexing an Asymmetric Volume for Multi-View Stereocited by 12
- 20243D Reconstruction with Fast Dipole Sumscited by 12
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2024Adaptive and Temporally Consistent Gaussian Surfels for Multi-view Dynamic Reconstructioncited by 5
- 2024Improving Neural Surface Reconstruction with Feature Priors from Multi-View Imagecited by 3
Built on by
Citing papers per year: 2025: 8; 2026: 5.
13 papers.
Sort:
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenescited by 6
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
- 2025MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wildcited by 5
- 2026Geometry-Grounded Gaussian Splattingcited by 4
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 2
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2025DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenescited by 0
- 2026GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstructioncited by 0
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 0
1 more
- 2026Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction29 Jun 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction28 Jan 2026
- 2026Geometry-Grounded Gaussian Splatting25 Jan 2026
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild19 Sep 2025
- 2025DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenes21 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction23 Jun 2025
- 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes26 May 2025
1 more
- 2025When Gaussian Meets Surfel: Ultra-fast High-fidelity Radiance Field Renderingcited by 14
- 2025Reconstructing 4D Spatial Intelligence: A Surveycited by 13
- 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenescited by 6
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstructioncited by 6
- 2025MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wildcited by 5
- 2026Geometry-Grounded Gaussian Splattingcited by 4
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 3
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 2
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2025DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenescited by 0
- 2026GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstructioncited by 0
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 0
12 most cited of 13 All 13 (JSON)
- 2026Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction29 Jun 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction28 Jan 2026
- 2026Geometry-Grounded Gaussian Splatting25 Jan 2026
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild19 Sep 2025
- 2025DriveSplat: Unified Neural Gaussian Reconstruction for Dynamic Driving Scenes21 Aug 2025
- 2025Reconstructing 4D Spatial Intelligence: A Survey28 Jul 2025
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025
- 2025SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction23 Jun 2025
- 2025HaloGS: Loose Coupling of Compact Geometry and Gaussian Splats for 3D Scenes26 May 2025
12 newest of 13 All 13 (JSON)