Advancing Structured Priors for Sparse-Voxel Surface Reconstruction
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Abstract (arXiv)
Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian Splatting converges quickly and carries useful geometric priors, but surface fidelity is limited by its point-like parameterization. Sparse-voxel rasterization provides continuous opacity fields and crisp geometry, but its typical uniform dense-grid initialization slows convergence and underutilizes scene structure. We combine the advantages of both by introducing a voxel initialization method that places voxels at plausible locations and with appropriate levels of detail, yielding a strong starting point for per-scene optimization. To further enhance depth consistency without blurring edges, we propose refined depth geometry supervision that converts multi-view cues into direct per-ray depth regularization. Experiments on standard benchmarks demonstrate improvements over prior methods in geometric accuracy, better fine-structure recovery, and more complete surfaces, while maintaining fast convergence.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 50 references that are in the map. First posted on arXiv 25 Jan 2026.
Builds on
38 of 50 references.
References · 38
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
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- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
26 more
- 2020Neural Sparse Voxel Fieldscited by 959
- 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
- 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
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- 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 178
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
- 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
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- 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
- 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
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- 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
- 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
- 2024NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstructioncited by 16
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
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Citing papers per year: 2026: 1.
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