mlsanityData to 14 Oct 2026

Advancing Structured Priors for Sparse-Voxel Surface Reconstruction

arXiv 2601.17720 ↗First posted 25 Jan 2026cs.CVcited by 1

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Abstract (arXiv)

Reconstructing accurate surfaces with radiance fields has progressed rapidly, yet two promising explicit representations, 3D Gaussian Splatting and sparse-voxel rasterization, exhibit complementary strengths and weaknesses. 3D Gaussian Splatting converges quickly and carries useful geometric priors, but surface fidelity is limited by its point-like parameterization. Sparse-voxel rasterization provides continuous opacity fields and crisp geometry, but its typical uniform dense-grid initialization slows convergence and underutilizes scene structure. We combine the advantages of both by introducing a voxel initialization method that places voxels at plausible locations and with appropriate levels of detail, yielding a strong starting point for per-scene optimization. To further enhance depth consistency without blurring edges, we propose refined depth geometry supervision that converts multi-view cues into direct per-ray depth regularization. Experiments on standard benchmarks demonstrate improvements over prior methods in geometric accuracy, better fine-structure recovery, and more complete surfaces, while maintaining fast convergence.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 38 of its 50 references that are in the map. First posted on arXiv 25 Jan 2026.

Builds on

38 of 50 references.

References · 38

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
  8. 2024Depth Anything V2cited by 1,422
  9. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  10. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  11. 2024Grounding Image Matching in 3D with MASt3Rcited by 983
  12. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
26 more
  1. 2020Neural Sparse Voxel Fieldscited by 959
  2. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  3. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  4. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  5. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  6. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  7. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  8. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  9. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
  10. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  11. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  12. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  13. 2024Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairscited by 178
  14. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  15. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  16. 20243D Gaussian Ray Tracing: Fast Tracing of Particle Scenescited by 139
  17. 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
  18. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  19. 2022Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstructioncited by 94
  20. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 67
  21. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  22. 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
  23. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  24. 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
  25. 2024NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstructioncited by 16
  26. 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11

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