mlsanityData to 7 Oct 2026

GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling

arXiv 2409.12954 ↗First posted 19 Sep 2024cs.CV cs.GRcited by 30

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Abstract (arXiv)

Gaussian splatting has demonstrated excellent performance for view synthesis and scene reconstruction. The representation achieves photorealistic quality by optimizing the position, scale, color, and opacity of thousands to millions of 2D or 3D Gaussian primitives within a scene. However, since each Gaussian primitive encodes both appearance and geometry, these attributes are strongly coupled--thus, high-fidelity appearance modeling requires a large number of Gaussian primitives, even when the scene geometry is simple (e.g., for a textured planar surface). We propose to texture each 2D Gaussian primitive so that even a single Gaussian can be used to capture appearance details. By employing per-primitive texturing, our appearance representation is agnostic to the topology and complexity of the scene's geometry. We show that our approach, GStex, yields improved visual quality over prior work in texturing Gaussian splats. Furthermore, we demonstrate that our decoupling enables improved novel view synthesis performance compared to 2D Gaussian splatting when reducing the number of Gaussian primitives, and that GStex can be used for scene appearance editing and re-texturing.

Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Builds on 48 of its 92 references that are in the map. First posted on arXiv 19 Sep 2024.

Builds on

48 of 92 references.

References · 48

  1. 2023Segment Anythingcited by 8,158
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  5. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  6. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  7. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  8. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  9. 2021SwinIR: Image Restoration Using Swin Transformercited by 1,869
  10. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  11. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  12. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
36 more
  1. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  2. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  3. 2020Neural Sparse Voxel Fieldscited by 959
  4. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
  5. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  6. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  7. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  8. 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
  9. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  10. 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
  11. 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
  12. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  13. 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
  14. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  15. 2021Neural RGB-D Surface Reconstructioncited by 312
  16. 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
  17. 2021Urban Radiance Fieldscited by 263
  18. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  19. 2024A Survey on 3D Gaussian Splattingcited by 221
  20. 2019Neural Volumes: Learning Dynamic Renderable Volumes from Imagescited by 173
  21. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 159
  22. 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
  23. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 114
  24. 2023Neural Kernel Surface Reconstructioncited by 102
  25. 2021NeuTex: Neural Texture Mapping for Volumetric Neural Renderingcited by 98
  26. 2021T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesiscited by 88
  27. 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
  28. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  29. 2021ACORN: Adaptive Coordinate Networks for Neural Scene Representationcited by 64
  30. 2024Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editingcited by 47
  31. 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splattingcited by 36
  32. 2023SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenescited by 30
  33. 2018SurfelMeshing: Online Surfel-Based Mesh Reconstructioncited by 29
  34. 2023Nuvo: Neural UV Mapping for Unruly 3D Representationscited by 29
  35. 2023Transient Neural Radiance Fields for Lidar View Synthesis and 3D Reconstructioncited by 18
  36. 2020DeepSurfels: Learning Online Appearance Fusioncited by 13

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 15; 2026: 12.

30 papers.

Sort:

  1. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
  2. 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
  3. 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
  4. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  5. 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
  6. 2025Anti-Aliased 2D Gaussian Splattingcited by 7
  7. 2025Content-Aware Texturing for Gaussian Splattingcited by 5
  8. 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Timecited by 3
  9. 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
  10. 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3
  11. 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
  12. 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
18 more
  1. 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraintscited by 1
  2. 2025IBGS: Image-Based Gaussian Splattingcited by 1
  3. 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
  4. 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
  5. 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
  6. 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
  7. 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
  8. 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
  9. 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
  10. 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 1
  11. 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
  12. 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
  13. 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolutioncited by 0
  14. 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
  15. 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
  16. 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
  17. 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
  18. 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splattingcited by 0