GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling
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Abstract (arXiv)
Gaussian splatting has demonstrated excellent performance for view synthesis and scene reconstruction. The representation achieves photorealistic quality by optimizing the position, scale, color, and opacity of thousands to millions of 2D or 3D Gaussian primitives within a scene. However, since each Gaussian primitive encodes both appearance and geometry, these attributes are strongly coupled--thus, high-fidelity appearance modeling requires a large number of Gaussian primitives, even when the scene geometry is simple (e.g., for a textured planar surface). We propose to texture each 2D Gaussian primitive so that even a single Gaussian can be used to capture appearance details. By employing per-primitive texturing, our appearance representation is agnostic to the topology and complexity of the scene's geometry. We show that our approach, GStex, yields improved visual quality over prior work in texturing Gaussian splats. Furthermore, we demonstrate that our decoupling enables improved novel view synthesis performance compared to 2D Gaussian splatting when reducing the number of Gaussian primitives, and that GStex can be used for scene appearance editing and re-texturing.
Key facts. Cited by 30 papers in the map (data through 7 Oct 2026). Builds on 48 of its 92 references that are in the map. First posted on arXiv 19 Sep 2024.
Builds on
48 of 92 references.
References · 48
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
36 more
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
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- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2021Neural RGB-D Surface Reconstructioncited by 312
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2021Urban Radiance Fieldscited by 263
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2024A Survey on 3D Gaussian Splattingcited by 221
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- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
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Built on by
Citing papers per year: 2024: 3; 2025: 15; 2026: 12.
30 papers.
Sort:
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
- 2025Anti-Aliased 2D Gaussian Splattingcited by 7
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Timecited by 3
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3
- 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
18 more
- 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraintscited by 1
- 2025IBGS: Image-Based Gaussian Splattingcited by 1
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splattingcited by 1
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distancescited by 1
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatarscited by 1
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representationcited by 1
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interactioncited by 1
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splattingcited by 1
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstructioncited by 1
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterizationcited by 0
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splattingcited by 0
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolutioncited by 0
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splattingcited by 0
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splattingcited by 0
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splattingcited by 0
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting24 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
18 more
- 2025ASAP-Textured Gaussians: Enhancing Textured Gaussians with Adaptive Sampling and Anisotropic Parameterization16 Dec 2025
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometries15 Dec 2025
- 2025GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars9 Dec 2025
- 2025STRinGS: Selective Text Refinement in Gaussian Splatting8 Dec 2025
- 2025Frequency-Decomposed Avatar Representation for Varying Camera Distances3 Dec 2025
- 2025Content-Aware Texturing for Gaussian Splatting2 Dec 2025
- 2025FACT-GS: Frequency-Aligned Complexity-Aware Texture Reparameterization for 2D Gaussian Splatting28 Nov 2025
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstruction24 Nov 2025
- 2025IBGS: Image-Based Gaussian Splatting18 Nov 2025
- 2025On the Geometric Accuracy of Implicit and Primitive-based Representations Derived from View Rendering Constraints12 Sep 2025
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitives27 Jul 2025
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting18 Jul 2025
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting16 Jun 2025
- 2025Anti-Aliased 2D Gaussian Splatting12 Jun 2025
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Time26 May 2025
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering2 Dec 2024
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives25 Nov 2024
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis13 Nov 2024
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2024Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitivescited by 20
- 2024HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Renderingcited by 16
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2025TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splattingcited by 9
- 2025Anti-Aliased 2D Gaussian Splattingcited by 7
- 2025Content-Aware Texturing for Gaussian Splattingcited by 5
- 2025Weather-Magician: Reconstruction and Rendering Framework for 4D Weather Synthesis In Real Timecited by 3
- 2025TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splattingcited by 3
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplificationcited by 3
- 2025STRinGS: Selective Text Refinement in Gaussian Splattingcited by 2
- 2025Nexels: Neurally-Textured Surfels for Real-Time Novel View Synthesis with Sparse Geometriescited by 2
12 most cited of 30 All 30 (JSON)
- 2026ADATEX4D: adaptive texture capacity allocation for 4D gaussian splatting24 Sep 2026
- 2026LiteTex-GS: Fast and Lightweight Texturing for Gaussian Splatting20 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Bake It Till You Make It: Ultrafast Spatial Texture-Atlas Splatting15 Jul 2026
- 2026Resonant Brane Splatting for Arbitrary-Scale Super-Resolution28 Jun 2026
- 2026Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction17 Apr 2026
- 2026Hybrid Latents: Geometry-Appearance-Aware Surfel Splatting16 Apr 2026
- 2026DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification28 Mar 2026
- 2026Less Gaussians, Texture More: 4K Feed-Forward Textured Splatting26 Mar 2026
- 2026NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction12 Mar 2026
- 2026A2TG: Adaptive Anisotropic Textured Gaussians for Efficient 3D Scene Representation14 Jan 2026
12 newest of 30 All 30 (JSON)