Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives
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Abstract (arXiv)
We propose Quadratic Gaussian Splatting (QGS), a novel representation that replaces static primitives with deformable quadric surfaces (e.g., ellipse, paraboloids) to capture intricate geometry. Unlike prior works that rely on Euclidean distance for primitive density modeling--a metric misaligned with surface geometry under deformation--QGS introduces geodesic distance-based density distributions. This innovation ensures that density weights adapt intrinsically to the primitive curvature, preserving consistency during shape changes (e.g., from planar disks to curved paraboloids). By solving geodesic distances in closed form on quadric surfaces, QGS enables surface-aware splatting, where a single primitive can represent complex curvature that previously required dozens of planar surfels, potentially reducing memory usage while maintaining efficient rendering via fast ray-quadric intersection. Experiments on DTU, Tanks and Temples, and MipNeRF360 datasets demonstrate state-of-the-art surface reconstruction, with QGS reducing geometric error (chamfer distance) by 33% over 2DGS and 27% over GOF on the DTU dataset. Crucially, QGS retains competitive appearance quality, bridging the gap between geometric precision and visual fidelity for applications like robotics and immersive reality.
Key facts. Cited by 20 papers in the map (data through 14 Oct 2026). Builds on 39 of its 53 references that are in the map. First posted on arXiv 25 Nov 2024.
Builds on
39 of 53 references.
References · 39
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2018Open3D: A Modern Library for 3D Data Processingcited by 721
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
27 more
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
- 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 612
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
- 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
- 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
- 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
- 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
- 2023NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidancecited by 138
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
- 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
- 2024GES: Generalized Exponential Splatting for Efficient Radiance Field Renderingcited by 92
- 2024GSDF: 3DGS Meets SDF for Improved Rendering and Reconstructioncited by 83
- 2024GaMeS: Mesh-Based Adapting and Modification of Gaussian Splattingcited by 70
- 2024CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenescited by 50
- 20243D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexescited by 50
- 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 44
- 2024Generative Gaussian Splatting for Unbounded 3D City Generationcited by 44
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 25
- 2024MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densificationcited by 16
- 2018NeuralWarp: Time-Series Similarity with Warping Networkscited by 13
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Citing papers per year: 2025: 2; 2026: 18.
20 papers.
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- 2026Geometry-Grounded Gaussian Splattingcited by 5
- 2025Universal Beta Splattingcited by 4
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstructioncited by 3
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptationcited by 2
- 2026Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splattingcited by 1
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2026Fast Converging 3D Gaussian Splatting for 1-Minute Reconstructioncited by 0
8 more
- 2026GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstructioncited by 0
- 2026Analysis of Converged 3D Gaussian Splatting Solutions: Density Effects and Prediction Limitcited by 0
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernelscited by 0
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Renderingcited by 0
- 2026TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstructioncited by 0
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decompositioncited by 0
- 2026Non-Uniform Quantisation for 3DGS Compressioncited by 0
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGScited by 0
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026Non-Uniform Quantisation for 3DGS Compression28 Aug 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction21 Aug 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptation5 Jun 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting13 Mar 2026
8 more
- 2026Analysis of Converged 3D Gaussian Splatting Solutions: Density Effects and Prediction Limit9 Feb 2026
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstruction29 Jan 2026
- 2026GVGS: Gaussian Visibility-Aware Multi-View Geometry for Accurate Surface Reconstruction28 Jan 2026
- 2026Fast Converging 3D Gaussian Splatting for 1-Minute Reconstruction27 Jan 2026
- 2026Geometry-Grounded Gaussian Splatting25 Jan 2026
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction11 Jan 2026
- 2025Universal Beta Splatting30 Sep 2025
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstruction15 Jul 2025
- 2026Geometry-Grounded Gaussian Splattingcited by 5
- 2025Universal Beta Splattingcited by 4
- 2026PLANING: A Loosely Coupled Triangle-Gaussian Framework for Streaming 3D Reconstructioncited by 3
- 2026Confidence-Based Mesh Extraction from 3D Gaussianscited by 3
- 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
- 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptationcited by 2
- 2026Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splattingcited by 1
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstructioncited by 1
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fieldscited by 1
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
- 2025A Mixed-Primitive-based Gaussian Splatting Method for Surface Reconstructioncited by 0
- 2026Fast Converging 3D Gaussian Splatting for 1-Minute Reconstructioncited by 0
12 most cited of 20 All 20 (JSON)
- 2026ToCo-Mesh: Topology-Consistent Dynamic Mesh Reconstruction via Adaptive Tessellation and Surface-Aligned 2DGS1 Sep 2026
- 2026Non-Uniform Quantisation for 3DGS Compression28 Aug 2026
- 2026ExMesh++: From Multi-View Images to Relightable UV-PBR Mesh Assets via Topology-Adaptive Reconstruction and Decomposition25 Aug 2026
- 2026TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction21 Aug 2026
- 2026Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering24 Jul 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026ExMesh: Explicit Mesh Reconstruction with Topology Adaptation5 Jun 2026
- 2026Confidence-Based Mesh Extraction from 3D Gaussians25 Mar 2026
- 2026Fourier Splatting: Generalized Fourier encoded primitives for scalable radiance fields20 Mar 2026
- 20263D Gaussian Splatting with Self-Constrained Priors for High Fidelity Surface Reconstruction20 Mar 2026
- 2026From ex(p) to poly: Gaussian Splatting with Polynomial Kernels19 Mar 2026
- 2026Spectral Defense Against Resource-Targeting Attack in 3D Gaussian Splatting13 Mar 2026
12 newest of 20 All 20 (JSON)