mlsanityData to 7 Oct 2026

What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

arXiv 2512.03422 ↗First posted 3 Dec 2025cs.RO cs.CVcited by 29

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Abstract (arXiv)

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.

Key facts. Cited by 29 papers in the map (data through 7 Oct 2026). Builds on 254 of its 311 references that are in the map. First posted on arXiv 3 Dec 2025.

Builds on

254 of 311 references.

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50 most cited of 254 All 254 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 24.

29 papers.

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  1. 2025GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generationcited by 23
  2. 2026Task-Specific Efficiency Analysis: When Small Language Models Outperform Large Language Modelscited by 15
  3. 2025OmniDrive-R1: Reinforcement-driven Interleaved Multi-modal Chain-of-Thought for Trustworthy Vision-Language Autonomous Drivingcited by 9
  4. 2026Uni-World VLA: Interleaved World Modeling and Planning for Autonomous Drivingcited by 9
  5. 2025UniPR-3D: Towards Universal Visual Place Recognition with Visual Geometry Grounded Transformercited by 8
  6. 2026Generation Models Know Space: Unleashing Implicit 3D Priors for Scene Understandingcited by 6
  7. 2025Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformercited by 5
  8. 2026When Models Learn to Ask Why: Adaptive Causal Reasoning for Trustworthy Medical Vision-Language Modelscited by 5
  9. 2025CARE What Fails: Contrastive Anchored-REflection for Verifiable Multimodal Reasoningcited by 4
  10. 2026RAYNOVA: Scale-Temporal Autoregressive World Modeling in Ray Spacecited by 4
  11. 2026Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environmentscited by 3
  12. 2026Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memorycited by 3
17 more
  1. 2026ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstructioncited by 2
  2. 2026WeatherCity: Urban Scene Reconstruction with Controllable Multi-Weather Transformationcited by 2
  3. 2026SpatialFusion: Endowing Unified Image Generation with Intrinsic 3D Geometric Awarenesscited by 1
  4. 2026VGGT-Occ: Geometry-Grounded and Density-Aware Gated Fusion for 3D Occupancy Predictioncited by 1
  5. 2026VEOcc: Voxel-Centric Online Semantic Occupancy Prediction For Embodied Scene Understandingcited by 1
  6. 2026DINO-VO: Learning Where to Focus for Enhanced State Estimationcited by 0
  7. 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstructioncited by 0
  8. 2026Geometry-Consistent Endoscopic Representations for Image-Guided Navigation via Structured Foundation Model Adaptationcited by 0
  9. 2026RoGS: Adaptive Meshgrid Gaussian for Large-Scale Road Surface Mappingcited by 0
  10. 2026MAGiSt3R: Multi-Agent Feed-forward 3D Reconstruction from Monocular RGB Videoscited by 0
  11. 2026SLAM in Low-Light Environments: Project Reportcited by 0
  12. 2026Visual Relocalization from Sparse Views in Aliased and Low-Texture Environments via Novel View Synthesiscited by 0
  13. 2026MOJITO: Modal Joint Learning for Unified End-to-End Autonomous Drivingcited by 0
  14. 2026Multi-Submap Implicit Neural SLAM with Local-to-Global Loop Closure for Large-Scale Scene Reconstructioncited by 0
  15. 2026GaussianDWM++: Language-Grounded 3D Gaussian Driving World Model for Unified Scene Understanding, Editing, and Multi-Modal Generationcited by 0
  16. 2026Toward Unified Robot Learning: Bridging Representation, Vision-Language-Action, and World Modelscited by 0
  17. 2026Adaptive World Memory 3D Foundation Model for Scalable 3D Mapping, Localization, and Renderingcited by 0