mlsanityData to 14 Oct 2026

Gaussian-Voxel Duet: A Dual-Scaffolding Hybrid Representation for Fast and Accurate Monocular Surface Reconstruction

arXiv 2605.26616 ↗First posted 26 May 2026cs.CVcited by 0

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Abstract (arXiv)

While 3D Gaussian Splatting has achieved remarkable success in photorealistic novel view synthesis, its pursuit of fast and high-fidelity 3D reconstruction has long been constrained by a trade-off between geometric accuracy and optimization efficiency. Methods specialized in image rendering converge quickly at the cost of imperfect geometry caused by superfluous primitives overfitting training views, while methods integrating neural signed-distance field (SDF) for better geometry incur prohibitive training costs. In this paper, we attempt to strike a better trade-off by tethering scaffold-anchored Gaussians to a jointly optimized sparse voxel scaffold. This hybrid Gaussian-Voxel representation explicitly confines anchored Gaussians to a narrow band around surfaces defined by voxelized SDFs, which effectively improves representation efficiency and condenses floating Gaussians without sacrificing geometry quality. An implicit surface tethering loss further pulls individual Gaussian primitives closer to SDF-induced surfaces in a mutually regularized manner for improved reconstruction accuracy. Extensive experiments on diverse real-world indoor scenes from ScanNet++, ScanNetv2, and DeepBlending datasets demonstrate that our method achieves state-of-the-art surface reconstruction quality as well as superior novel view synthesis against leading baselines, while maintaining fast training convergence and real-time rendering. Code will be available at https://github.com/duzh11/VoxelGS.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 41 of its 45 references that are in the map. First posted on arXiv 26 May 2026.

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41 of 45 references.

References · 41

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  7. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  8. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  9. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  10. 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 764
  11. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  12. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
29 more
  1. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 616
  2. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  3. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
  4. 2023Metric3D: Towards Zero-shot Metric 3D Prediction from A Single Imagecited by 365
  5. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  6. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 232
  7. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  8. 2020Atlas: End-to-End 3D Scene Reconstruction from Posed Imagescited by 206
  9. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  10. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 154
  11. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
  12. 2022NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priorscited by 125
  13. 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
  14. 2024RaDe-GS: Rasterizing Depth in Gaussian Splattingcited by 111
  15. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79
  16. 2024VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstructioncited by 50
  17. 2024Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Setcited by 49
  18. 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
  19. 2024GaussianRoom: Improving 3D Gaussian Splatting with SDF Guidance and Monocular Cues for Indoor Scene Reconstructioncited by 31
  20. 2023H2-Mapping: Real-time Dense Mapping Using Hierarchical Hybrid Representationcited by 23
  21. 2024MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Renderingcited by 19
  22. 2025GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstructioncited by 17
  23. 2024NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstructioncited by 16
  24. 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 13
  25. 2021ASH: A Modern Framework for Parallel Spatial Hashing in 3D Perceptioncited by 11
  26. 2023Fast Monocular Scene Reconstruction with Global-Sparse Local-Dense Gridscited by 8
  27. 2025GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and Reconstructioncited by 8
  28. 2024GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstructioncited by 7
  29. 2025AtlasGS: Atlanta-world Guided Surface Reconstruction with Implicit Structured Gaussianscited by 4

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