Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields
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Abstract (arXiv)
Inverse rendering aims at recovering both geometry and materials of objects. It provides a more compatible reconstruction for conventional rendering engines, compared with the neural radiance fields (NeRFs). On the other hand, existing NeRF-based inverse rendering methods cannot handle glossy objects with local light interactions well, as they typically oversimplify the illumination as a 2D environmental map, which assumes infinite lights only. Observing the superiority of NeRFs in recovering radiance fields, we propose a novel 5D Neural Plenoptic Function (NeP) based on NeRFs and ray tracing, such that more accurate lighting-object interactions can be formulated via the rendering equation. We also design a material-aware cone sampling strategy to efficiently integrate lights inside the BRDF lobes with the help of pre-filtered radiance fields. Our method has two stages: the geometry of the target object and the pre-filtered environmental radiance fields are reconstructed in the first stage, and materials of the target object are estimated in the second stage with the proposed NeP and material-aware cone sampling strategy. Extensive experiments on the proposed real-world and synthetic datasets demonstrate that our method can reconstruct high-fidelity geometry/materials of challenging glossy objects with complex lighting interactions from nearby objects. Project webpage: https://whyy.site/paper/nep
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 29 of its 33 references that are in the map. First posted on arXiv 24 Mar 2024.
Builds on
29 of 33 references.
References · 29
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
17 more
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 464
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
- 2023MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenescited by 215
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 142
- 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
- 2022NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologiescited by 62
- 2023Lighting up NeRF via Unsupervised Decomposition and Enhancementcited by 40
- 2023NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illuminationcited by 10
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Citing papers per year: 2024: 7; 2025: 8; 2026: 1.
16 papers.
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- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectricscited by 9
- 2025PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstructioncited by 8
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lightingcited by 3
- 2024Material Transforms from Disentangled NeRF Representationscited by 1
- 2025TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenescited by 1
4 more
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereocited by 1
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Capturescited by 1
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Cameracited by 0
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstructioncited by 0
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction11 Mar 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures10 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction24 Sep 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Gaussian Splatting with Discretized SDF for Relightable Assets21 Jul 2025
- 2025TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes7 Jan 2025
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics15 Nov 2024
- 2024Material Transforms from Disentangled NeRF Representations12 Nov 2024
4 more
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lighting13 Aug 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Sampling24 Jun 2024
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction22 May 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2025Gaussian Splatting with Discretized SDF for Relightable Assetscited by 12
- 2024GS-ROR2: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstructioncited by 10
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectricscited by 9
- 2025PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstructioncited by 8
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFscited by 6
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Secondscited by 5
- 2024Inverse Rendering using Multi-Bounce Path Tracing and Reservoir Samplingcited by 4
- 2025A Real-world Display Inverse Rendering Datasetcited by 4
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lightingcited by 3
- 2024Material Transforms from Disentangled NeRF Representationscited by 1
- 2025TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenescited by 1
12 most cited of 15 All 15 (JSON)
- 2026PolGS++: Physically-Guided Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction11 Mar 2026
- 2025MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds24 Dec 2025
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction24 Sep 2025
- 2025A Real-world Display Inverse Rendering Dataset20 Aug 2025
- 2025PS-GS: Gaussian Splatting for Multi-View Photometric Stereo24 Jul 2025
- 2025Gaussian Splatting with Discretized SDF for Relightable Assets21 Jul 2025
- 2025TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes7 Jan 2025
- 2024Differentiable Inverse Rendering with Interpretable Basis BRDFs27 Nov 2024
- 2024NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics15 Nov 2024
- 2024Material Transforms from Disentangled NeRF Representations12 Nov 2024
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lighting13 Aug 2024
12 newest of 15 All 15 (JSON)