The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility
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Abstract (arXiv)
Inverse rendering of outdoor scenes from unconstrained image collections is a challenging task, particularly illumination/albedo ambiguities and occlusion of the illumination environment (shadowing) caused by geometry. However, there are many cues in an image that can aid in the disentanglement of geometry, albedo and shadows. Whilst sky is frequently masked out in state-of-the-art methods, we exploit the fact that any sky pixel provides a direct observation of distant lighting in the corresponding direction and, via a neural illumination prior, a statistical cue to derive the remaining illumination environment. The incorporation of our illumination prior is enabled by a novel `outside-in' method for computing differentiable sky visibility based on a neural directional distance function. This is highly efficient and can be trained in parallel with the neural scene representation, allowing gradients from appearance loss to flow from shadows to influence the estimation of illumination and geometry. Our method estimates high-quality albedo, geometry, illumination and sky visibility, achieving state-of-the-art results on the NeRF-OSR relighting benchmark. Our code and models can be found at https://github.com/JADGardner/neusky
Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 37 of its 54 references that are in the map. First posted on arXiv 28 Nov 2023.
Builds on
37 of 54 references.
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25 more
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Built on by
Citing papers per year: 2024: 3; 2025: 3; 2026: 5.
11 papers.
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
- 2024LumiGauss: Relightable Gaussian Splatting in the Wildcited by 21
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Surveycited by 9
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenescited by 1
- 2026VENI: Variational Encoder for Natural Illuminationcited by 1
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wildcited by 1
- 2026SyncLight: Single-Edit Multi-View Relightingcited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wildcited by 0
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild3 Mar 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
- 2026VENI: Variational Encoder for Natural Illumination20 Jan 2026
- 2025UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes26 Nov 2025
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splatting14 Sep 2025
- 2025Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey17 Mar 2025
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024ScribbleLight: Single Image Indoor Relighting with Scribbles26 Nov 2024
- 2024LumiGauss: Relightable Gaussian Splatting in the Wild6 Aug 2024