Beyond Reconstruction: A Physics Based Neural Deferred Shader for Photo-realistic Rendering
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Abstract (arXiv)
Deep learning based rendering has achieved major improvements in photo-realistic image synthesis, with potential applications including visual effects in movies and photo-realistic scene building in video games. However, a significant limitation is the difficulty of decomposing the illumination and material parameters, which limits such methods to reconstructing an input scene, without any possibility to control these parameters. This paper introduces a novel physics based neural deferred shading pipeline to decompose the data-driven rendering process, learn a generalizable shading function to produce photo-realistic results for shading and relighting tasks; we also propose a shadow estimator to efficiently mimic shadowing effects. Our model achieves improved performance compared to classical models and a state-of-art neural shading model, and enables generalizable photo-realistic shading from arbitrary illumination input.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 20 of its 35 references that are in the map. First posted on arXiv 16 Apr 2025.
Builds on
20 of 35 references.
References · 20
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8 more
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2021Enhancing Photorealism Enhancementcited by 74
- 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 67
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- 2023Real-Time Neural Appearance Modelscited by 21
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.