mlsanityData to 14 Oct 2026

OMG: Opacity Matters in Material Modeling with Gaussian Splatting

arXiv 2502.10988 ↗First posted 16 Feb 2025cs.CVcited by 3

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Abstract (arXiv)

Decomposing geometry, materials and lighting from a set of images, namely inverse rendering, has been a long-standing problem in computer vision and graphics. Recent advances in neural rendering enable photo-realistic and plausible inverse rendering results. The emergence of 3D Gaussian Splatting has boosted it to the next level by showing real-time rendering potentials. An intuitive finding is that the models used for inverse rendering do not take into account the dependency of opacity w.r.t. material properties, namely cross section, as suggested by optics. Therefore, we develop a novel approach that adds this dependency to the modeling itself. Inspired by radiative transfer, we augment the opacity term by introducing a neural network that takes as input material properties to provide modeling of cross section and a physically correct activation function. The gradients for material properties are therefore not only from color but also from opacity, facilitating a constraint for their optimization. Therefore, the proposed method incorporates more accurate physical properties compared to previous works. We implement our method into 3 different baselines that use Gaussian Splatting for inverse rendering and achieve significant improvements universally in terms of novel view synthesis and material modeling.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 44 of its 57 references that are in the map. First posted on arXiv 16 Feb 2025.

Builds on

44 of 57 references.

References · 44

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  7. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  8. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  9. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  10. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  11. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 671
  12. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
32 more
  1. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  2. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  3. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  4. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  5. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  6. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  7. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  8. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  9. 2021Light Field Networks: Neural Scene Representations with Single-Evaluation Renderingcited by 332
  10. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  11. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  12. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  13. 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
  14. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 217
  15. 2023Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particlecited by 211
  16. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 204
  17. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  18. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  19. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  20. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  21. 2024Revising Densification in Gaussian Splattingcited by 128
  22. 2024ManiGaussian: Dynamic Gaussian Splatting for Multi-task Robotic Manipulationcited by 108
  23. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  24. 2024Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splattingcited by 82
  25. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  26. 20243DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-Marquardtcited by 43
  27. 2024Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splattingcited by 38
  28. 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 24
  29. 2023Objects as volumes: A stochastic geometry view of opaque solidscited by 15
  30. 2023Eclipse: Disambiguating Illumination and Materials using Unintended Shadowscited by 14
  31. 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
  32. 2024GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Accelerationcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.