Materialist: Physically Based Editing Using Single-Image Inverse Rendering
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Abstract (arXiv)
Achieving physically consistent image editing remains a significant challenge in computer vision. Existing image editing methods typically rely on neural networks, which struggle to accurately handle shadows and refractions. Conversely, physics-based inverse rendering often requires multi-view optimization, limiting its practicality in single-image scenarios. In this paper, we propose Materialist, a neural-initialized physically based rendering pipeline for single-image inverse rendering. Unlike previous hybrid methods that use physics to guide neural generation, our method leverages neural networks to predict initial material properties, which are then rigorously optimized via progressive differentiable rendering. Our approach enables a range of applications, including material editing, object insertion, and relighting, while also introducing an effective method for editing material transparency via ray-traced refraction without requiring full scene geometry. Furthermore, our envmap estimation method also achieves competitive performance, further enhancing the accuracy of image editing task. Experiments demonstrate strong performance across synthetic and real-world datasets, excelling even on challenging out-of-domain images.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 63 of its 97 references that are in the map. First posted on arXiv 7 Jan 2025.
Builds on
63 of 97 references.
References · 63
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38 more
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50 most cited of 63 All 63 (JSON)
Built on by
Citing papers per year: 2025: 3; 2026: 7.
10 papers.
- 2025ePBR: Extended PBR Materials in Image Synthesiscited by 3
- 2026SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacificationcited by 2
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Modelscited by 1
- 2026VENI: Variational Encoder for Natural Illuminationcited by 1
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenescited by 0
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illuminationcited by 0
- 2026LightMover: Generative Light Movement with Color and Intensity Controlscited by 0
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relightingcited by 0
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editorscited by 0
- 2026RoomLight: A 2.5D Illumination Prior for Indoor Environmentscited by 0
- 2026RoomLight: A 2.5D Illumination Prior for Indoor Environments23 Sep 2026
- 2026PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors13 May 2026
- 2026WildRelight: A Real-World Benchmark and Physics-Guided Adaptation for Single-Image Relighting12 May 2026
- 2026LightMover: Generative Light Movement with Color and Intensity Controls28 Mar 2026
- 2026SeeClear: Reliable Transparent Object Depth Estimation via Generative Opacification20 Mar 2026
- 2026Under One Sun: Multi-Object Generative Perception of Materials and Illumination19 Mar 2026
- 2026VENI: Variational Encoder for Natural Illumination20 Jan 2026
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models28 Sep 2025
- 2025ePBR: Extended PBR Materials in Image Synthesis23 Apr 2025