NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination
Not on the map. Why?
Abstract (arXiv)
Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lighting models such as environment maps to represent non-distant illumination, or using a network to fit indirect light modeling without a solid basis, can lead to an undesirable decomposition between lighting and material. To address this, we propose a fully differentiable framework named neural ambient illumination (NeAI) that uses Neural Radiance Fields (NeRF) as a lighting model to handle complex lighting in a physically based way. Together with integral lobe encoding for roughness-adaptive specular lobe and leveraging the pre-convoluted background for accurate decomposition, the proposed method represents a significant step towards integrating physically based rendering into the NeRF representation. The experiments demonstrate the superior performance of novel-view rendering compared to previous works, and the capability to re-render objects under arbitrary NeRF-style environments opens up exciting possibilities for bridging the gap between virtual and real-world scenes. The project and supplementary materials are available at https://yiyuzhuang.github.io/NeAI/.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 45 of its 73 references that are in the map. First posted on arXiv 18 Apr 2023.
Builds on
45 of 73 references.
References · 45
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
33 more
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 490
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
- 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
- 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2017Learning to Predict Indoor Illumination from a Single Imagecited by 161
- 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
- 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 114
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2021MoFaNeRF: Morphable Facial Neural Radiance Fieldcited by 94
- 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2019Neural Illumination: Lighting Prediction for Indoor Environmentscited by 58
- 2022Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fieldscited by 58
- 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpointcited by 30
- 2022DINER: Disorder-Invariant Implicit Neural Representationcited by 30
- 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
- 2020Seeing the World in a Bag of Chipscited by 25
- 2016Radiometric Scene Decomposition: Scene Reflectance, Illumination, and Geometry from RGB-D Imagescited by 7
Built on by
Citing papers per year: 2023: 3; 2024: 7.
10 papers.
- 2024Advances in 3D Generation: A Surveycited by 63
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 33
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Videocited by 32
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2023Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detailcited by 23
- 2024Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fieldscited by 16
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objectscited by 15
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lightingcited by 3
- 2024Material Transforms from Disentangled NeRF Representationscited by 1
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Image19 Dec 2024
- 2024FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video23 Nov 2024
- 2024Material Transforms from Disentangled NeRF Representations12 Nov 2024
- 2024PBIR-NIE: Glossy Object Capture under Non-Distant Lighting13 Aug 2024
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections23 May 2024
- 2024Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields24 Mar 2024
- 2024Advances in 3D Generation: A Survey31 Jan 2024
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflections20 Dec 2023
- 2023Anti-Aliased Neural Implicit Surfaces with Encoding Level of Detail19 Sep 2023
- 2023Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects29 May 2023