mlsanityData to 14 Oct 2026

NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination

arXiv 2304.08757 ↗First posted 18 Apr 2023cs.CV cs.GRcited by 10

Not on the map. Why?

Abstract (arXiv)

Recent advances in implicit neural representation have demonstrated the ability to recover detailed geometry and material from multi-view images. However, the use of simplified lighting models such as environment maps to represent non-distant illumination, or using a network to fit indirect light modeling without a solid basis, can lead to an undesirable decomposition between lighting and material. To address this, we propose a fully differentiable framework named neural ambient illumination (NeAI) that uses Neural Radiance Fields (NeRF) as a lighting model to handle complex lighting in a physically based way. Together with integral lobe encoding for roughness-adaptive specular lobe and leveraging the pre-convoluted background for accurate decomposition, the proposed method represents a significant step towards integrating physically based rendering into the NeRF representation. The experiments demonstrate the superior performance of novel-view rendering compared to previous works, and the capability to re-render objects under arbitrary NeRF-style environments opens up exciting possibilities for bridging the gap between virtual and real-world scenes. The project and supplementary materials are available at https://yiyuzhuang.github.io/NeAI/.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 45 of its 73 references that are in the map. First posted on arXiv 18 Apr 2023.

Builds on

45 of 73 references.

References · 45

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  5. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  6. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  7. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  8. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  9. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  10. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  11. 2020Neural Sparse Voxel Fieldscited by 959
  12. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
33 more
  1. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
  2. 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 703
  3. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  4. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  5. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  6. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  7. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 490
  8. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  9. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  10. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  11. 2020Neural Radiance Flow for 4D View Synthesis and Video Processingcited by 270
  12. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  13. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  14. 2021GeoNeRF: Generalizing NeRF with Geometry Priorscited by 196
  15. 2021Neural Rays for Occlusion-aware Image-based Renderingcited by 192
  16. 2021Deblur-NeRF: Neural Radiance Fields from Blurry Imagescited by 179
  17. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  18. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  19. 2017Learning to Predict Indoor Illumination from a Single Imagecited by 161
  20. 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
  21. 2021HDR-NeRF: High Dynamic Range Neural Radiance Fieldscited by 114
  22. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  23. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  24. 2021MoFaNeRF: Morphable Facial Neural Radiance Fieldcited by 94
  25. 2020Deep 3D Capture: Geometry and Reflectance from Sparse Multi-View Imagescited by 65
  26. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  27. 2019Neural Illumination: Lighting Prediction for Indoor Environmentscited by 58
  28. 2022Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fieldscited by 58
  29. 2022S3-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpointcited by 30
  30. 2022DINER: Disorder-Invariant Implicit Neural Representationcited by 30
  31. 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
  32. 2020Seeing the World in a Bag of Chipscited by 25
  33. 2016Radiometric Scene Decomposition: Scene Reflectance, Illumination, and Geometry from RGB-D Imagescited by 7

Built on by

Cited by year

Citing papers per year: 2023: 3; 2024: 7.

10 papers.