mlsanityData to 7 Oct 2026

EndoPBR: Material and Lighting Estimation for Photorealistic Surgical Simulations via Physically-based Rendering

arXiv 2502.20669 ↗First posted 28 Feb 2025cs.CVcited by 1

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Abstract (arXiv)

The lack of labeled datasets in 3D vision for surgical scenes inhibits the development of robust 3D reconstruction algorithms in the medical domain. Despite the popularity of Neural Radiance Fields and 3D Gaussian Splatting in the general computer vision community, these systems have yet to find consistent success in surgical scenes due to challenges such as non-stationary lighting and non-Lambertian surfaces. As a result, the need for labeled surgical datasets continues to grow. In this work, we introduce a differentiable rendering framework for material and lighting estimation from endoscopic images and known geometry. Compared to previous approaches that model lighting and material jointly as radiance, we explicitly disentangle these scene properties for robust and photorealistic novel view synthesis. To disambiguate the training process, we formulate domain-specific properties inherent in surgical scenes. Specifically, we model the scene lighting as a simple spotlight and material properties as a bidirectional reflectance distribution function, parameterized by a neural network. By grounding color predictions in the rendering equation, we can generate photorealistic images at arbitrary camera poses. We evaluate our method with various sequences from the Colonoscopy 3D Video Dataset and show that our method produces competitive novel view synthesis results compared with other approaches. Furthermore, we demonstrate that synthetic data can be used to develop 3D vision algorithms by finetuning a depth estimation model with our rendered outputs. Overall, we see that the depth estimation performance is on par with fine-tuning with the original real images.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 16 of its 29 references that are in the map. First posted on arXiv 28 Feb 2025.

Builds on

16 of 29 references.

References · 16

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2024Depth Anything V2cited by 1,385
  4. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  5. 2022Colonoscopy 3D Video Dataset with Paired Depth from 2D-3D Registrationcited by 78
  6. 2021Self-Supervised Monocular Depth and Ego-Motion Estimation in Endoscopy: Appearance Flow to the Rescuecited by 70
  7. 2019Dense Depth Estimation in Monocular Endoscopy with Self-supervised Learning Methodscited by 45
  8. 2022SAGE: SLAM with Appearance and Geometry Prior for Endoscopycited by 28
  9. 2023LightNeuS: Neural Surface Reconstruction in Endoscopy using Illumination Declinecited by 24
  10. 2021Long-Term Temporally Consistent Unpaired Video Translation from Simulated Surgical 3D Datacited by 21
  11. 2022Bimodal Camera Pose Prediction for Endoscopycited by 20
  12. 2024Gaussian Pancakes: Geometrically-Regularized 3D Gaussian Splatting for Realistic Endoscopic Reconstructioncited by 19
4 more
  1. 2024Depth Anything in Medical Images: A Comparative Studycited by 13
  2. 2018Deep Learning with Cinematic Rendering: Fine-Tuning Deep Neural Networks Using Photorealistic Medical Imagescited by 10
  3. 2021Simulation-to-Real domain adaptation with teacher-student learning for endoscopic instrument segmentationcited by 9
  4. 2024MeshBrush: Painting the Anatomical Mesh with Neural Stylization for Endoscopycited by 1

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