mlsanityData to 14 Oct 2026

NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering

arXiv 2306.07632 ↗First posted 13 Jun 2023cs.CV cs.GRcited by 6

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Abstract (arXiv)

This paper presents a method, namely NeuS-PIR, for recovering relightable neural surfaces using pre-integrated rendering from multi-view images or video. Unlike methods based on NeRF and discrete meshes, our method utilizes implicit neural surface representation to reconstruct high-quality geometry, which facilitates the factorization of the radiance field into two components: a spatially varying material field and an all-frequency lighting representation. This factorization, jointly optimized using an adapted differentiable pre-integrated rendering framework with material encoding regularization, in turn addresses the ambiguity of geometry reconstruction and leads to better disentanglement and refinement of each scene property. Additionally, we introduced a method to distil indirect illumination fields from the learned representations, further recovering the complex illumination effect like inter-reflection. Consequently, our method enables advanced applications such as relighting, which can be seamlessly integrated with modern graphics engines. Qualitative and quantitative experiments have shown that NeuS-PIR outperforms existing methods across various tasks on both synthetic and real datasets. Source code is available at https://github.com/Sheldonmao/NeuSPIR

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 47 of its 75 references that are in the map. First posted on arXiv 13 Jun 2023.

Builds on

47 of 75 references.

References · 47

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  2. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  8. 2018MVSNet: Depth Inference for Unstructured Multi-view Stereocited by 788
  9. 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
  10. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  11. 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 588
  12. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
35 more
  1. 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
  2. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  3. 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
  4. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  5. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  6. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
  7. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  8. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
  9. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  10. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  11. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  12. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  13. 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
  14. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  15. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  16. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  17. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  18. 2017Learning to Predict Indoor Illumination from a Single Imagecited by 161
  19. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  20. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  21. 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
  22. 2017Hierarchical Surface Prediction for 3D Object Reconstructioncited by 89
  23. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  24. 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 74
  25. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  26. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  27. 2022Neural Dual Contouringcited by 71
  28. 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
  29. 2020PCW-Net: Pyramid Combination and Warping Cost Volume for Stereo Matchingcited by 62
  30. 2021Neural Marching Cubescited by 50
  31. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  32. 2022Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertioncited by 35
  33. 2020Deep SVBRDF Estimation on Real Materialscited by 15
  34. 2022SNeS: Learning Probably Symmetric Neural Surfaces from Incomplete Datacited by 9
  35. 2022Multiview Textured Mesh Recovery by Differentiable Renderingcited by 8

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Cited by year

Citing papers per year: 2023: 3; 2024: 2; 2025: 1.

6 papers.