NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering
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Abstract (arXiv)
This paper presents a method, namely NeuS-PIR, for recovering relightable neural surfaces using pre-integrated rendering from multi-view images or video. Unlike methods based on NeRF and discrete meshes, our method utilizes implicit neural surface representation to reconstruct high-quality geometry, which facilitates the factorization of the radiance field into two components: a spatially varying material field and an all-frequency lighting representation. This factorization, jointly optimized using an adapted differentiable pre-integrated rendering framework with material encoding regularization, in turn addresses the ambiguity of geometry reconstruction and leads to better disentanglement and refinement of each scene property. Additionally, we introduced a method to distil indirect illumination fields from the learned representations, further recovering the complex illumination effect like inter-reflection. Consequently, our method enables advanced applications such as relighting, which can be seamlessly integrated with modern graphics engines. Qualitative and quantitative experiments have shown that NeuS-PIR outperforms existing methods across various tasks on both synthetic and real datasets. Source code is available at https://github.com/Sheldonmao/NeuSPIR
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 47 of its 75 references that are in the map. First posted on arXiv 13 Jun 2023.
Builds on
47 of 75 references.
References · 47
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
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- 20163D-R2N2: A Unified Approach for Single and Multi-view 3D Object Reconstructioncited by 588
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
35 more
- 2018AtlasNet: A Papier-Mach'e Approach to Learning 3D Surface Generationcited by 539
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
- 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 314
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Viewscited by 177
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2017Learning to Predict Indoor Illumination from a Single Imagecited by 161
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2020Deep Reflectance Volumes: Relightable Reconstructions from Multi-View Photometric Imagescited by 98
- 2017Hierarchical Surface Prediction for 3D Object Reconstructioncited by 89
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 74
- 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2022Neural Dual Contouringcited by 71
- 2023ENVIDR: Implicit Differentiable Renderer with Neural Environment Lightingcited by 65
- 2020PCW-Net: Pyramid Combination and Warping Cost Volume for Stereo Matchingcited by 62
- 2021Neural Marching Cubescited by 50
- 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
- 2022Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertioncited by 35
- 2020Deep SVBRDF Estimation on Real Materialscited by 15
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- 2022Multiview Textured Mesh Recovery by Differentiable Renderingcited by 8
Built on by
Citing papers per year: 2023: 3; 2024: 2; 2025: 1.
6 papers.
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2023RNA: Relightable Neural Assetscited by 2
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometrycited by 2
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimationcited by 1
- 2025MatSpray: Fusing 2D Material World Knowledge on 3D Geometry20 Dec 2025
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2023RNA: Relightable Neural Assets14 Dec 2023
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization8 Dec 2023
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation28 Nov 2023