mlsanityData to 7 Oct 2026

GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors

arXiv 2408.08524 ↗First posted 16 Aug 2024cs.CV cs.AIcited by 14

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Abstract (arXiv)

Gaussian Splatting (GS) has emerged as an effective representation for photorealistic rendering, but the underlying geometry, material, and lighting remain entangled, hindering scene editing. Existing GS-based methods struggle to disentangle these components under non-Lambertian conditions, especially in the presence of specularities and shadows. We propose GS-ID, an end-to-end framework for illumination decomposition that integrates adaptive light aggregation with diffusion-based material priors. In addition to a learnable environment map for ambient illumination, we model spatially-varying local lighting using anisotropic spherical Gaussian mixtures (SGMs) that are jointly optimized with scene content. To better capture cast shadows, we associate each splat with a learnable unit vector that encodes shadow directions from multiple light sources, further improving material and lighting estimation. By combining SGMs with intrinsic priors from diffusion models, GS-ID significantly reduces ambiguity in light-material-geometry interactions and achieves state-of-the-art performance on inverse rendering and relighting benchmarks. Experiments also demonstrate the effectiveness of GS-ID for downstream applications such as relighting and scene composition.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 26 of its 40 references that are in the map. First posted on arXiv 16 Aug 2024.

Builds on

26 of 40 references.

References · 26

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 990
  7. 2019Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervisioncited by 699
  8. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
  9. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  10. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  11. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  12. 2021NeRV: Neural Representations for Videoscited by 255
14 more
  1. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  2. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  3. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  4. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  5. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  6. 2023Aria Digital Twin: A New Benchmark Dataset for Egocentric 3D Machine Perceptioncited by 166
  7. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 159
  8. 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 136
  9. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  10. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
  11. 2022Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracingcited by 78
  12. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  13. 2023Intrinsic Image Diffusion for Indoor Single-view Material Estimationcited by 73
  14. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62

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Citing papers per year: 2025: 5; 2026: 9.

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  1. 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
  2. 2024GSD: View-Guided Gaussian Splatting Diffusion for 3D Reconstruction
  3. 2026GSPotential: Camera Potential Field for Sparse-View 3D Gaussian Splatting
  4. 2024Localized Gaussian Splatting Editing with Contextual Awareness
  5. 2025ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probes
  6. 2026Lighting-Consistent Object Transfer Across Radiance Fields
  7. 2026SpectralSplat: Appearance-Disentangled Feed-Forward Gaussian Splatting for Driving Scenes
  8. 2025GAINS: Gaussian-based Inverse Rendering from Sparse Multi-View Captures