mlsanityData to 7 Oct 2026

Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes

arXiv 2211.10206 ↗First posted 18 Nov 2022cs.CVcited by 23

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Abstract (arXiv)

We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviates the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-art quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/TexIR.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 38 of its 75 references that are in the map. First posted on arXiv 18 Nov 2022.

Builds on

38 of 75 references.

References · 38

  1. 2014Adam: A Method for Stochastic Optimizationcited by 36,960
  2. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
  5. 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
  6. 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
  7. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
  8. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  9. 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
  10. 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
  11. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  12. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
26 more
  1. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
  2. 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
  3. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  4. 2017Learning to Predict Indoor Illumination from a Single Imagecited by 160
  5. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  6. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
  7. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  8. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  9. 2021UniFuse: Unidirectional Fusion for 360circ Panorama Depth Estimationcited by 91
  10. 2019Learning Physics-guided Face Relighting under Directional Lightcited by 90
  11. 2018CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Renderingcited by 85
  12. 2019Deep Parametric Indoor Lighting Estimationcited by 82
  13. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
  14. 2020OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasetscited by 73
  15. 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 72
  16. 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
  17. 2022R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesiscited by 69
  18. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  19. 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
  20. 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
  21. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
  22. 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
  23. 2019Flexible SVBRDF Capture with a Multi-Image Deep Networkcited by 50
  24. 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
  25. 2021Lighting, Reflectance and Geometry Estimation from 360circ Panoramic Stereocited by 11
  26. 2018Deep Hybrid Real and Synthetic Training for Intrinsic Decompositioncited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 8; 2025: 6; 2026: 5.

23 papers.

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  1. 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusioncited by 38
  2. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  3. 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
  4. 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
  5. 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
  6. 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
  7. 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
  8. 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Renderingcited by 11
  9. 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
  10. 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
  11. 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
  12. 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
11 more
  1. 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
  2. 2025OMG: Opacity Matters in Material Modeling with Gaussian Splattingcited by 3
  3. 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
  4. 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
  5. 2024Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environmentscited by 1
  6. 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Modelscited by 1
  7. 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
  8. 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lightingcited by 0
  9. 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
  10. 2026SyncLight: Single-Edit Multi-View Relightingcited by 0
  11. 2026Relighting as a Probe of Visual Priors via Augmented Latent Intrinsicscited by 0