Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes
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Abstract (arXiv)
We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, which significantly improves the efficiency and alleviates the rendering noise in the material optimization. To physically disentangle the ambiguity between materials, we propose a three-stage material optimization strategy based on the priors of semantic segmentation and room segmentation. Extensive experiments show that the proposed method outperforms the state-of-the-art quantitatively and qualitatively, and enables physically-reasonable mixed-reality applications such as material editing, editable novel view synthesis and relighting. The project page is at https://lzleejean.github.io/TexIR.
Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 38 of its 75 references that are in the map. First posted on arXiv 18 Nov 2022.
Builds on
38 of 75 references.
References · 38
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,088
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2017Matterport3D: Learning from RGB-D Data in Indoor Environmentscited by 1,354
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2020Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understandingcited by 593
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
26 more
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2017Learning to Predict Indoor Illumination from a Single Imagecited by 160
- 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
- 2021UniFuse: Unidirectional Fusion for 360circ Panorama Depth Estimationcited by 91
- 2019Learning Physics-guided Face Relighting under Directional Lightcited by 90
- 2018CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Renderingcited by 85
- 2019Deep Parametric Indoor Lighting Estimationcited by 82
- 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
- 2020OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasetscited by 73
- 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 72
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2022R2L: Distilling Neural Radiance Field to Neural Light Field for Efficient Novel View Synthesiscited by 69
- 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
- 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
- 2020Two-shot Spatially-varying BRDF and Shape Estimationcited by 59
- 2019Flexible SVBRDF Capture with a Multi-Image Deep Networkcited by 50
- 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
- 2021Lighting, Reflectance and Geometry Estimation from 360circ Panoramic Stereocited by 11
- 2018Deep Hybrid Real and Synthetic Training for Intrinsic Decompositioncited by 9
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Citing papers per year: 2023: 4; 2024: 8; 2025: 6; 2026: 5.
23 papers.
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- 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusioncited by 38
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
- 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Renderingcited by 11
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
11 more
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splattingcited by 3
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2024Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environmentscited by 1
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Modelscited by 1
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lightingcited by 0
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splattingcited by 0
- 2026SyncLight: Single-Edit Multi-View Relightingcited by 0
- 2026Relighting as a Probe of Visual Priors via Augmented Latent Intrinsicscited by 0
- 2026Relighting as a Probe of Visual Priors via Augmented Latent Intrinsics1 Feb 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models28 Sep 2025
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections28 Jul 2025
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering5 Jul 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splatting16 Feb 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
11 more
- 2024ScribbleLight: Single Image Indoor Relighting with Scribbles26 Nov 2024
- 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion31 Oct 2024
- 2024Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments18 Sep 2024
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024SIR: Multi-view Inverse Rendering with Decomposable Shadow Under Indoor Intense Lighting9 Feb 2024
- 2023LightSim: Neural Lighting Simulation for Urban Scenes11 Dec 2023
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimation22 Nov 2023
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization18 Oct 2023
- 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimation12 Apr 2023
- 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusioncited by 38
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relightingcited by 37
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Renderingcited by 11
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Modelscited by 1
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models28 Sep 2025
- 2025DNF-Intrinsic: Deterministic Noise-Free Diffusion for Indoor Inverse Rendering5 Jul 2025
- 2024LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting29 Nov 2024
- 2024DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion31 Oct 2024
- 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis13 Sep 2024
- 2023NeISF: Neural Incident Stokes Field for Geometry and Material Estimationcited by 25
- 2023Factorized Inverse Path Tracing for Efficient and Accurate Material-Lighting Estimationcited by 22
- 2024ScribbleLight: Single Image Indoor Relighting with Scribblescited by 22
- 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collectionscited by 11
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Renderingcited by 10
- 2023VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantizationcited by 8
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splattingcited by 3
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2024Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environmentscited by 1
12 most cited of 17 All 17 (JSON)
- 2026Relighting as a Probe of Visual Priors via Augmented Latent Intrinsics1 Feb 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2026SyncLight: Single-Edit Multi-View Relighting23 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections28 Jul 2025
- 2025Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting12 Mar 2025
- 2025OMG: Opacity Matters in Material Modeling with Gaussian Splatting16 Feb 2025
- 2025Materialist: Physically Based Editing Using Single-Image Inverse Rendering7 Jan 2025
- 2024ScribbleLight: Single Image Indoor Relighting with Scribbles26 Nov 2024
- 2024Physically-Based Photometric Bundle Adjustment in Non-Lambertian Environments18 Sep 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
12 newest of 17 All 17 (JSON)