mlsanityData to 14 Oct 2026

Relightable and Animatable Neural Avatars from Videos

arXiv 2312.12877 ↗First posted 20 Dec 2023cs.CVcited by 13

Not on the map. Why?

Abstract (arXiv)

Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be used to synthesize photorealistic images of humans under novel viewpoints, body poses, and lighting. The key challenge here is to disentangle the geometry, material of the clothed body, and lighting, which becomes more difficult due to the complex geometry and shadow changes caused by body motions. To solve this ill-posed problem, we propose novel techniques to better model the geometry and shadow changes. For geometry change modeling, we propose an invertible deformation field, which helps to solve the inverse skinning problem and leads to better geometry quality. To model the spatial and temporal varying shading cues, we propose a pose-aware part-wise light visibility network to estimate light occlusion. Extensive experiments on synthetic and real datasets show that our approach reconstructs high-quality geometry and generates realistic shadows under different body poses. Code and data are available at urlhttps://wenbin-lin.github.io/RelightableAvatar-page/.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 35 of its 63 references that are in the map. First posted on arXiv 20 Dec 2023.

Builds on

35 of 63 references.

References · 35

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2018Neural Ordinary Differential Equationscited by 3,779
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2016Density estimation using Real NVPcited by 2,042
  6. 2018Glow: Generative Flow with Invertible 1x1 Convolutionscited by 1,545
  7. 2014NICE: Non-linear Independent Components Estimationcited by 1,058
  8. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  9. 2020Implicit Geometric Regularization for Learning Shapescited by 710
  10. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  11. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  12. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
23 more
  1. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  2. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  3. 2018Invertible Residual Networkscited by 365
  4. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  5. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  6. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  7. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  8. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  9. 2020DeepCap: Monocular Human Performance Capture Using Weak Supervisioncited by 162
  10. 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
  11. 2019Single Image Portrait Relightingcited by 152
  12. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  13. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  14. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  15. 2021Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networkscited by 103
  16. 2023MonoHuman: Animatable Human Neural Field from Monocular Videocited by 85
  17. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 84
  18. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  19. 2022CaDeX: Learning Canonical Deformation Coordinate Space for Dynamic Surface Representation via Neural Homeomorphismcited by 57
  20. 2022Geometry-aware Single-image Full-body Human Relightingcited by 34
  21. 2022Neural Reflectance for Shape Recovery with Shadow Handlingcited by 28
  22. 2023NPC: Neural Point Characters from Videocited by 26
  23. 2015Shape and Spatially-Varying Reflectance Estimation From Virtual Exemplarscited by 15

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 6; 2025: 6; 2026: 1.

13 papers.

Sort: