mlsanityData to 7 Oct 2026

WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering

arXiv 2512.11237 ↗First posted 12 Dec 2025cs.CV cs.GRcited by 1

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Abstract (arXiv)

Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for high-quality facial albedo capture from a smartphone video recorded in the wild. To disentangle high-quality albedo from complex lighting effects in in-the-wild captures, we propose a novel hybrid inverse rendering framework. We first apply a data-driven method, i.e., SwitchLight, to convert the captured images into more constrained conditions and then adopt model-based inverse rendering. However, unavoidable local artifacts in network predictions, such as shadow-baking, are non-physical and thus hinder accurate inverse rendering of lighting and material. To address this, we propose a novel texel grid lighting model to explain non-physical effects as clean albedo illuminated by local physical lighting. During optimization, we jointly sample a diffusion prior for the albedo map and optimize the lighting, effectively resolving scale ambiguity between local lights and albedo. Other reflectance maps are then predicted from the albedo. Our method achieves significantly better results than prior arts in the same capture setup, closing the quality gap between in-the-wild and controllable recordings by a large margin.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 49 of its 78 references that are in the map. First posted on arXiv 12 Dec 2025.

Builds on

49 of 78 references.

References · 49

  1. 2020Denoising Diffusion Probabilistic Modelscited by 20,851
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2022Diffusion Posterior Sampling for General Noisy Inverse Problemscited by 1,375
  5. 2018Image Super-Resolution Using Very Deep Residual Channel Attention Networkscited by 1,256
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2021Neural Fields in Visual Computing and Beyondcited by 539
  8. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
  9. 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
  10. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  11. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
  12. 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
37 more
  1. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
  2. 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
  3. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  4. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  5. 2020Learning Formation of Physically-Based Face Attributescited by 94
  6. 2020AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"cited by 91
  7. 2023DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidancecited by 79
  8. 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
  9. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  10. 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 66
  11. 2020A Morphable Face Albedo Modelcited by 54
  12. 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
  13. 2023Neural-PBIR Reconstruction of Shape, Material, and Illuminationcited by 45
  14. 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
  15. 2023FLARE: Fast Learning of Animatable and Relightable Mesh Avatarscited by 39
  16. 2023FitMe: Deep Photorealistic 3D Morphable Model Avatarscited by 38
  17. 2021Practical Face Reconstruction via Differentiable Ray Tracingcited by 35
  18. 2022Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguationcited by 32
  19. 2022SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stagecited by 30
  20. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  21. 2024TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstructioncited by 26
  22. 2024Lite2Relight: 3D-aware Single Image Portrait Relightingcited by 25
  23. 2025SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Facescited by 24
  24. 2020Dynamic Facial Asset and Rig Generation from a Single Scancited by 21
  25. 2022High-Res Facial Appearance Capture from Polarized Smartphone Imagescited by 21
  26. 2023Learning a 3D Morphable Face Reflectance Model from Low-cost Datacited by 20
  27. 2023MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shadingcited by 18
  28. 2022Video-driven Neural Physically-based Facial Asset for Productioncited by 17
  29. 2023DiFaReli++: Diffusion Face Relighting with Consistent Cast Shadowscited by 14
  30. 2023NeuFace: Realistic 3D Neural Face Rendering from Multi-view Imagescited by 12
  31. 2023High-Quality Facial Geometry and Appearance Capture at Homecited by 9
  32. 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
  33. 2023HACK: Learning a Parametric Head and Neck Model for High-fidelity Animationcited by 7
  34. 2023FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion Modelscited by 5
  35. 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
  36. 2024Monocular Facial Appearance Capture in the Wildcited by 2
  37. 2024Learning to Decouple the Lights for 3D Face Texture Modelingcited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025SAIL: Self-supervised Albedo Estimation from Real Images with a Latent Diffusion Model
  2. 2023Relightify: Relightable 3D Faces from a Single Image via Diffusion Models
  3. 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance
  4. 2026Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction
  5. 2026Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading
  6. 2026WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models
  7. 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects
  8. 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering