WildCap: Facial Albedo Capture in the Wild via Hybrid Inverse Rendering
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Abstract (arXiv)
Existing methods achieve high-quality facial albedo capture under controllable lighting, which increases capture cost and limits usability. We propose WildCap, a novel method for high-quality facial albedo capture from a smartphone video recorded in the wild. To disentangle high-quality albedo from complex lighting effects in in-the-wild captures, we propose a novel hybrid inverse rendering framework. We first apply a data-driven method, i.e., SwitchLight, to convert the captured images into more constrained conditions and then adopt model-based inverse rendering. However, unavoidable local artifacts in network predictions, such as shadow-baking, are non-physical and thus hinder accurate inverse rendering of lighting and material. To address this, we propose a novel texel grid lighting model to explain non-physical effects as clean albedo illuminated by local physical lighting. During optimization, we jointly sample a diffusion prior for the albedo map and optimize the lighting, effectively resolving scale ambiguity between local lights and albedo. Other reflectance maps are then predicted from the albedo. Our method achieves significantly better results than prior arts in the same capture setup, closing the quality gap between in-the-wild and controllable recordings by a large margin.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 49 of its 78 references that are in the map. First posted on arXiv 12 Dec 2025.
Builds on
49 of 78 references.
References · 49
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- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 190
37 more
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2020Learning Formation of Physically-Based Face Attributescited by 94
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- 2023DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidancecited by 79
- 2022Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptationcited by 67
- 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
- 2024SwitchLight: Co-design of Physics-driven Architecture and Pre-training Framework for Human Portrait Relightingcited by 66
- 2020A Morphable Face Albedo Modelcited by 54
- 2021AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANscited by 49
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- 2021Practical Face Reconstruction via Differentiable Ray Tracingcited by 35
- 2022Towards Racially Unbiased Skin Tone Estimation via Scene Disambiguationcited by 32
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- 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
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- 2025SynthLight: Portrait Relighting with Diffusion Model by Learning to Re-render Synthetic Facescited by 24
- 2020Dynamic Facial Asset and Rig Generation from a Single Scancited by 21
- 2022High-Res Facial Appearance Capture from Polarized Smartphone Imagescited by 21
- 2023Learning a 3D Morphable Face Reflectance Model from Low-cost Datacited by 20
- 2023MoSAR: Monocular Semi-Supervised Model for Avatar Reconstruction using Differentiable Shadingcited by 18
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- 2023DiFaReli++: Diffusion Face Relighting with Consistent Cast Shadowscited by 14
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- 2024SuperMat: Physically Consistent PBR Material Estimation at Interactive Ratescited by 9
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- 2025Facial Appearance Capture at Home with Patch-Level Reflectance Priorcited by 5
- 2024Monocular Facial Appearance Capture in the Wildcited by 2
- 2024Learning to Decouple the Lights for 3D Face Texture Modelingcited by 1
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Citing papers per year: 2026: 1.
1 paper.
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- 2025SAIL: Self-supervised Albedo Estimation from Real Images with a Latent Diffusion Model
- 2023Relightify: Relightable 3D Faces from a Single Image via Diffusion Models
- 2023Diffusion Reflectance Map: Single-Image Stochastic Inverse Rendering of Illumination and Reflectance
- 2026Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction
- 2026Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading
- 2026WildShadowRemover: In-the-Wild Video Shadow Removal via Detail-Preserving Video Diffusion Models
- 2025IntrinsicReal: Adapting IntrinsicAnything from Synthetic to Real Objects
- 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering