mlsanityData to 7 Oct 2026

ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probes

arXiv 2510.07729 ↗First posted 9 Oct 2025cs.CVcited by 1

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Abstract (arXiv)

Gaussian Splatting (GS) enables immersive rendering, but realistic 3D object-scene composition remains challenging. Baked appearance and shadow information in GS radiance fields cause inconsistencies when combining objects and scenes. Addressing this requires relightable object reconstruction and scene lighting estimation. For relightable object reconstruction, existing Gaussian-based inverse rendering methods often rely on ray tracing, leading to low efficiency. We introduce Surface Octahedral Probes (SOPs), which store lighting and occlusion information and allow efficient 3D querying via interpolation, avoiding expensive ray tracing. SOPs provide at least a 2x speedup in reconstruction and enable real-time shadow computation in Gaussian scenes. For lighting estimation, existing Gaussian-based inverse rendering methods struggle to model intricate light transport and often fail in complex scenes, while learning-based methods predict lighting from a single image and are viewpoint-sensitive. We observe that 3D object-scene composition primarily concerns the object's appearance and nearby shadows. Thus, we simplify the challenging task of full scene lighting estimation by focusing on the environment lighting at the object's placement. Specifically, we capture a 360 degrees reconstructed radiance field of the scene at the location and fine-tune a diffusion model to complete the lighting. Building on these advances, we propose ComGS, a novel 3D object-scene composition framework. Our method achieves high-quality, real-time rendering at around 28 FPS, produces visually harmonious results with vivid shadows, and requires only 36 seconds for editing. Code and dataset are available at https://nju-3dv.github.io/projects/ComGS/.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 32 of its 44 references that are in the map. First posted on arXiv 9 Oct 2025.

Builds on

32 of 44 references.

References · 32

  1. 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2024SAM 2: Segment Anything in Images and Videoscited by 2,784
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  6. 2019BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networkscited by 487
  7. 2023AnyDoor: Zero-shot Object-level Image Customizationcited by 411
  8. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
  9. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
  10. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  11. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
  12. 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
20 more
  1. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  2. 2017Learning to Predict Indoor Illumination from a Single Imagecited by 160
  3. 2024RGBleftrightarrowX: Image decomposition and synthesis using material- and lighting-aware diffusion modelscited by 159
  4. 2024StableNormal: Reducing Diffusion Variance for Stable and Sharp Normalcited by 153
  5. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 138
  6. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  7. 2019Deep Parametric Indoor Lighting Estimationcited by 82
  8. 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ballcited by 63
  9. 2022StyleLight: HDR Panorama Generation for Lighting Estimation and Editingcited by 59
  10. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 53
  11. 2020EMLight: Lighting Estimation via Spherical Distribution Approximationcited by 47
  12. 2020HDR Environment Map Estimation for Real-Time Augmented Realitycited by 46
  13. 2024Photorealistic Object Insertion with Diffusion-Guided Inverse Renderingcited by 27
  14. 2025SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Renderingcited by 22
  15. 2024ZeroComp: Zero-shot Object Compositing from Image Intrinsics via Diffusioncited by 16
  16. 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
  17. 2023Deep Image Harmonization with Learnable Augmentationcited by 5
  18. 2023A Real-time Method for Inserting Virtual Objects into Neural Radiance Fieldscited by 5
  19. 2024LightOctree: Lightweight 3D Spatially-Coherent Indoor Lighting Estimationcited by 3
  20. 2024DiffHarmony: Latent Diffusion Model Meets Image Harmonizationcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2024GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors
  2. 2026Lighting-Consistent Object Transfer Across Radiance Fields
  3. 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting
  4. 2025LL-Gaussian: Low-Light Scene Reconstruction and Enhancement via Gaussian Splatting for Novel View Synthesis
  5. 2026Benchmarking Single-Step Inpainting Methods for Multi-Object 3D Gaussian Splatting Scenes
  6. 2025Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers
  7. 2025GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR
  8. 2025Large Material Gaussian Model for Relightable 3D Generation