mlsanityData to 7 Oct 2026

LightCrafter: PBR-Conditioned Video Diffusion Refinement for Controllable and Consistent Relighting

arXiv 2607.08016 ↗First posted 9 Jul 2026cs.CV cs.GRcited by 0

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

Video relighting requires balancing long-form temporal consistency with a physically grounded understanding of light transport, which depends on accurate estimation of intrinsic scene properties such as materials, geometry, and illumination. Existing methods follow two paradigms: (1) reconstruct a video's photometric properties via inverse rendering and relight them to a target illumination via forward rendering, using physically-based rendering (PBR) or a neural renderer; these suffer from noisy reconstructions and struggle with hard-to-model effects such as global illumination. (2) Frame the task as generative video-to-video translation conditioned on relighting targets (a target environment map or text); this limits relighting control and temporal stability, since diffusion models struggle to translate long-form videos, and is constrained by the availability of input/relit training pairs. We propose LightCrafter, a hybrid pipeline that reformulates video relighting as video translation of a proxy video: rather than translating the input video directly to the target, we translate a PBR rendering of the input under the target illumination to the final target. This bakes illumination targets into the PBR proxy, removing the need to teach the diffusion model illumination concepts like environment maps, and enables more intricate lighting control while naturally providing long-form temporal consistency. We show PBR renders alone already outperform some prior art but struggle with effects like global illumination; to capture these, we leverage photometric priors in video generation models by post-training CogVideoX on synthetic video pairs and real-world unpaired videos. We outperform prior state-of-the-art on existing real-world relighting benchmarks and contribute a synthetic benchmark for further analysis. We will release our dataset, benchmark, metrics, and code.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 30 of its 42 references that are in the map. First posted on arXiv 9 Jul 2026.

Builds on

30 of 42 references.

Closest ancestors · 9

Same direction, newest first

  1. 2026GR3EN: Generative Relighting for 3D Environments22 Jan
  2. 2025UniLumos: Fast and Unified Image and Video Relighting with Physics-Plausible Feedback3 Nov
  3. 2025LightSwitch: Multi-view Relighting with Material-guided Diffusion8 Aug
  4. 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Models18 Mar
  5. 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models3 Mar
  6. 2025Light-A-Video: Training-free Video Relighting via Progressive Light Fusion12 Feb
  7. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors23 Sep
  8. 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation19 Feb
  9. 2023DiffusionLight: Light Probes for Free by Painting a Chrome Ball14 Dec

Other references · 21

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
  3. 2024CogVideoX: Text-to-Video Diffusion Models with An Expert Transformercited by 2,198
  4. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,522
  5. 2023MultiDiffusion: Fusing Diffusion Paths for Controlled Image Generationcited by 529
  6. 2023DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Visioncited by 514
  7. 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 224
  8. 2023TensoIR: Tensorial Inverse Renderingcited by 166
  9. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  10. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 73
  11. 2019A Dataset of Multi-Illumination Images in the Wildcited by 45
  12. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 42
9 more
  1. 2024GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Renderingcited by 39
  2. 2025UniRelight: Learning Joint Decomposition and Synthesis for Video Relightingcited by 38
  3. 2025FlowR: Flowing from Sparse to Dense 3D Reconstructionscited by 28
  4. 2025Physically Controllable Relighting of Photographscited by 14
  5. 2025Lumen: Consistent Video Relighting and Harmonious Background Replacement with Video Generative Modelscited by 11
  6. 2025Light-X: Generative 4D Video Rendering with Camera and Illumination Controlcited by 11
  7. 2026DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancercited by 10
  8. 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 7
  9. 2026LumosX: Relate Any Identities with Their Attributes for Personalized Video Generationcited by 6

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2025RelightVid: Temporal-Consistent Diffusion Model for Video Relighting
  2. 2025ReLumix: Extending Image Relighting to Video via Video Diffusion Models
  3. 2026Relit-LiVE: Relight Video by Jointly Learning Environment Video
  4. 2025RelightMaster: Precise Video Relighting with Multi-plane Light Images
  5. 2026LightCtrl: Training-free Controllable Video Relighting
  6. 2025Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap
  7. 2025DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models
  8. 2026Learning Latent Proxies for Controllable Single-Image Relighting