mlsanityData to 14 Oct 2026

PS-GS: Gaussian Splatting for Multi-View Photometric Stereo

arXiv 2507.18231 ↗First posted 24 Jul 2025cs.GR cs.CVcited by 1

Not on the map. Why?

Abstract (arXiv)

Integrating inverse rendering with multi-view photometric stereo (MVPS) yields more accurate 3D reconstructions than the inverse rendering approaches that rely on fixed environment illumination. However, efficient inverse rendering with MVPS remains challenging. To fill this gap, we introduce the Gaussian Splatting for Multi-view Photometric Stereo (PS-GS), which efficiently and jointly estimates the geometry, materials, and lighting of the object that is illuminated by diverse directional lights (multi-light). Our method first reconstructs a standard 2D Gaussian splatting model as the initial geometry. Based on the initialization model, it then proceeds with the deferred inverse rendering by the full rendering equation containing a lighting-computing multi-layer perceptron. During the whole optimization, we regularize the rendered normal maps by the uncalibrated photometric stereo estimated normals. We also propose the 2D Gaussian ray-tracing for single directional light to refine the incident lighting. The regularizations and the use of multi-view and multi-light images mitigate the ill-posed problem of inverse rendering. After optimization, the reconstructed object can be used for novel-view synthesis, relighting, and material and shape editing. Experiments on both synthetic and real datasets demonstrate that our method outperforms prior works in terms of reconstruction accuracy and computational efficiency.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 35 of its 44 references that are in the map. First posted on arXiv 24 Jul 2025.

Builds on

35 of 44 references.

References · 35

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  6. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  7. 2023Gaussian Splatting SLAMcited by 415
  8. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  9. 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
  10. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  11. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  12. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
23 more
  1. 2023TensoIR: Tensorial Inverse Renderingcited by 168
  2. 2023Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fieldscited by 143
  3. 2023Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracingcited by 142
  4. 2021NeRFactor: Neural Factorization of Shape and Reflectance Under an Unknown Illuminationcited by 135
  5. 2024Recent Advances in 3D Gaussian Splattingcited by 131
  6. 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 111
  7. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  8. 2023NeILF++: Inter-Reflectable Light Fields for Geometry and Material Estimationcited by 74
  9. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  10. 2020Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materialscited by 56
  11. 2024IRGS: Inter-Reflective Gaussian Splatting with 2D Gaussian Ray Tracingcited by 54
  12. 2019Self-calibrating Deep Photometric Stereo Networkscited by 47
  13. 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 41
  14. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  15. 2023Scalable, Detailed and Mask-Free Universal Photometric Stereocited by 30
  16. 2021Neural Radiance Fields Approach to Deep Multi-View Photometric Stereocited by 25
  17. 2018A Differential Volumetric Approach to Multi-View Photometric Stereocited by 24
  18. 2023ZeroRF: Fast Sparse View 360deg Reconstruction with Zero Pretrainingcited by 24
  19. 2024Expressive Gaussian Human Avatars from Monocular RGB Videocited by 21
  20. 2024Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fieldscited by 16
  21. 2023RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstructioncited by 13
  22. 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 13
  23. 2023Differentiable Point-based Inverse Renderingcited by 8

Built on by

Cited by year

Citing papers per year: 2025: 1.

1 paper.