Dynamic Mesh-Aware Radiance Fields
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Abstract (arXiv)
Embedding polygonal mesh assets within photorealistic Neural Radience Fields (NeRF) volumes, such that they can be rendered and their dynamics simulated in a physically consistent manner with the NeRF, is under-explored from the system perspective of integrating NeRF into the traditional graphics pipeline. This paper designs a two-way coupling between mesh and NeRF during rendering and simulation. We first review the light transport equations for both mesh and NeRF, then distill them into an efficient algorithm for updating radiance and throughput along a cast ray with an arbitrary number of bounces. To resolve the discrepancy between the linear color space that the path tracer assumes and the sRGB color space that standard NeRF uses, we train NeRF with High Dynamic Range (HDR) images. We also present a strategy to estimate light sources and cast shadows on the NeRF. Finally, we consider how the hybrid surface-volumetric formulation can be efficiently integrated with a high-performance physics simulator that supports cloth, rigid and soft bodies. The full rendering and simulation system can be run on a GPU at interactive rates. We show that a hybrid system approach outperforms alternatives in visual realism for mesh insertion, because it allows realistic light transport from volumetric NeRF media onto surfaces, which affects the appearance of reflective/refractive surfaces and illumination of diffuse surfaces informed by the dynamic scene.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 56 of its 93 references that are in the map. First posted on arXiv 8 Sep 2023.
Builds on
56 of 93 references.
References · 56
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Efficient Geometry-aware 3D Generative Adversarial Networkscited by 1,204
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
38 more
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
- 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 643
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 467
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
- 2022Decomposing NeRF for Editing via Feature Field Distillationcited by 370
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021NeRF in the Dark: High Dynamic Range View Synthesis from Noisy Raw Imagescited by 336
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 308
- 2021Urban Radiance Fieldscited by 263
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2023Robust Dynamic Radiance Fieldscited by 193
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2023PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identificationcited by 145
- 2021Layered Neural Atlases for Consistent Video Editingcited by 137
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
- 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
- 2022Compressible-composable NeRF via Rank-residual Decompositioncited by 92
- 2021Real-time Neural Radiance Caching for Path Tracingcited by 91
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 81
- 2021GeoSim: Realistic Video Simulation via Geometry-Aware Composition for Self-Drivingcited by 75
- 2019Rendering Synthetic Objects into Legacy Photographscited by 72
50 most cited of 56 All 56 (JSON)
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Citing papers per year: 2023: 4; 2024: 12; 2025: 4; 2026: 1.
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- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2024GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Predictioncited by 155
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructionscited by 27
- 2023Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Modelscited by 16
- 2025Articulated Kinematics Distillation from Video Diffusion Modelscited by 13
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and visioncited by 12
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
- 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 8
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
- 2024Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Samplingcited by 7
9 more
- 2023A Real-time Method for Inserting Virtual Objects into Neural Radiance Fieldscited by 5
- 2024Scaling Face Interaction Graph Networks to Real World Scenescited by 5
- 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animationcited by 4
- 2024Towards Realistic Example-based Modeling via 3D Gaussian Stitchingcited by 3
- 2024Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learningcited by 2
- 2025PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenescited by 2
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesiscited by 1
- 2024InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shapingcited by 1
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstructioncited by 0
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2025PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes31 Dec 2025
- 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation1 Jun 2025
- 2025Articulated Kinematics Distillation from Video Diffusion Models1 Apr 2025
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming11 Mar 2025
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructions4 Nov 2024
- 2024Towards Realistic Example-based Modeling via 3D Gaussian Stitching28 Aug 2024
- 2024InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shaping9 Jun 2024
- 2024Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Sampling6 Jun 2024
- 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting3 Jun 2024
- 2024GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction27 May 2024
- 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and vision22 May 2024
9 more
- 2024Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning15 Apr 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2024Voxel-Mesh Hybrid Representation for Real-Time View Synthesis11 Mar 2024
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering27 Jan 2024
- 2024Scaling Face Interaction Graph Networks to Real World Scenes22 Jan 2024
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstruction21 Dec 2023
- 2023Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models13 Dec 2023
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics20 Nov 2023
- 2023A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields9 Oct 2023
- 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
- 2024GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Predictioncited by 155
- 2024Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Renderingcited by 34
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructionscited by 27
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and visioncited by 12
- 20233D Points Splatting for Real-Time Dynamic Hand Reconstructioncited by 10
- 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splattingcited by 8
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streamingcited by 8
- 2024Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Samplingcited by 7
- 2023A Real-time Method for Inserting Virtual Objects into Neural Radiance Fieldscited by 5
- 2024Scaling Face Interaction Graph Networks to Real World Scenescited by 5
12 most cited of 19 All 19 (JSON)
- 2026PaMoSplat: Part-Aware Motion-Guided Gaussian Splatting for Dynamic Scene Reconstruction11 May 2026
- 2025PhysTalk: Language-driven Real-time Physics in 3D Gaussian Scenes31 Dec 2025
- 2025PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation1 Jun 2025
- 2025Dynamic Scene Reconstruction: Recent Advance in Real-time Rendering and Streaming11 Mar 2025
- 2024AutoVFX: Physically Realistic Video Editing from Natural Language Instructions4 Nov 2024
- 2024Towards Realistic Example-based Modeling via 3D Gaussian Stitching28 Aug 2024
- 2024InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shaping9 Jun 2024
- 2024Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Sampling6 Jun 2024
- 2024MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting3 Jun 2024
- 2024GaussianFormer: Scene as Gaussians for Vision-Based 3D Semantic Occupancy Prediction27 May 2024
- 2024Learning rigid-body simulators over implicit shapes for large-scale scenes and vision22 May 2024
- 2024Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning15 Apr 2024
12 newest of 19 All 19 (JSON)