Motion Capture from Internet Videos
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Abstract (arXiv)
Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion in a single view prohibit the recovery of as high-quality motion as multi-view reconstruction. While multi-view videos are not common, the videos of a celebrity performing a specific action are usually abundant on the Internet. Even if these videos were recorded at different time instances, they would encode the same motion characteristics of the person. Therefore, we propose to capture human motion by jointly analyzing these Internet videos instead of using single videos separately. However, this new task poses many new challenges that cannot be addressed by existing methods, as the videos are unsynchronized, the camera viewpoints are unknown, the background scenes are different, and the human motions are not exactly the same among videos. To address these challenges, we propose a novel optimization-based framework and experimentally demonstrate its ability to recover much more precise and detailed motion from multiple videos, compared against monocular motion capture methods.
Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Aug 2020.
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Citing papers per year: 2021: 13; 2022: 7; 2023: 6; 2024: 2; 2025: 4; 2026: 1.
33 papers.
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- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
- 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
- 2022Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projectioncited by 39
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
21 more
- 2021Enhancing Self-supervised Video Representation Learning via Multi-level Feature Optimizationcited by 27
- 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometrycited by 25
- 2021Learning Compositional Representation for 4D Captures with Neural ODEcited by 22
- 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19
- 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
- 2024Gaussian Shadow Casting for Neural Characterscited by 14
- 2021MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networkscited by 13
- 2021MetaPose: Fast 3D Pose from Multiple Views without 3D Supervisioncited by 12
- 2022Context-Aware Sequence Alignment using 4D Skeletal Augmentationcited by 11
- 2023PresSim: An End-to-end Framework for Dynamic Ground Pressure Profile Generation from Monocular Videos Using Physics-based 3D Simulationcited by 9
- 2023CAT-NeRF: Constancy-Aware Tx2Former for Dynamic Body Modelingcited by 3
- 2024LM2D: Lyrics- and Music-Driven Dance Synthesiscited by 3
- 2025Synchronization of Multiple Videoscited by 3
- 2022NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Actioncited by 2
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videoscited by 2
- 2025MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understandingcited by 2
- 2023TaiChi Action Capture and Performance Analysis with Multi-view RGB Camerascited by 1
- 2021Learning Transferable Kinematic Dictionary for 3D Human Pose and Shape Reconstructioncited by 0
- 2022Unified Simulation, Perception, and Generation of Human Behaviorcited by 0
- 2023Music- and Lyrics-driven Dance Synthesiscited by 0
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2025Synchronization of Multiple Videos15 Oct 2025
- 2025Precise Action-to-Video Generation Through Visual Action Prompts18 Aug 2025
- 2025MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understanding16 Jul 2025
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos23 Jan 2025
- 2024LM2D: Lyrics- and Music-Driven Dance Synthesis14 Mar 2024
- 2024Gaussian Shadow Casting for Neural Characters11 Jan 2024
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videos20 Oct 2023
- 2023Music- and Lyrics-driven Dance Synthesis30 Sep 2023
- 2023TaiChi Action Capture and Performance Analysis with Multi-view RGB Cameras26 Jun 2023
- 2023CAT-NeRF: Constancy-Aware Tx2Former for Dynamic Body Modeling16 Apr 2023
- 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling10 Apr 2023
21 more
- 2023PresSim: An End-to-end Framework for Dynamic Ground Pressure Profile Generation from Monocular Videos Using Physics-based 3D Simulation1 Feb 2023
- 2022NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Action28 Dec 2022
- 2022GFPose: Learning 3D Human Pose Prior with Gradient Fields16 Dec 2022
- 2022Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projection22 Jul 2022
- 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometry16 Jun 2022
- 2022Unified Simulation, Perception, and Generation of Human Behavior28 Apr 2022
- 2022Context-Aware Sequence Alignment using 4D Skeletal Augmentation26 Apr 2022
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos15 Mar 2022
- 2021MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networks19 Dec 2021
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices14 Dec 2021
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras2 Dec 2021
- 2021SPEC: Seeing People in the Wild with an Estimated Camera1 Oct 2021
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering15 Sep 2021
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenes23 Aug 2021
- 2021MetaPose: Fast 3D Pose from Multiple Views without 3D Supervision10 Aug 2021
- 2021Enhancing Self-supervised Video Representation Learning via Multi-level Feature Optimization4 Aug 2021
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies6 May 2021
- 2021Learning Transferable Kinematic Dictionary for 3D Human Pose and Shape Reconstruction2 Apr 2021
- 2021Reconstructing 3D Human Pose by Watching Humans in the Mirror1 Apr 2021
- 2021Learning Compositional Representation for 4D Captures with Neural ODE15 Mar 2021
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose11 Feb 2021
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
- 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
- 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
- 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
- 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
- 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
- 2022Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projectioncited by 39
- 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
12 most cited of 33 All 33 (JSON)
- 2026UNICA: A Unified Neural Framework for Controllable 3D Avatars3 Apr 2026
- 2025Synchronization of Multiple Videos15 Oct 2025
- 2025Precise Action-to-Video Generation Through Visual Action Prompts18 Aug 2025
- 2025MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understanding16 Jul 2025
- 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos23 Jan 2025
- 2024LM2D: Lyrics- and Music-Driven Dance Synthesis14 Mar 2024
- 2024Gaussian Shadow Casting for Neural Characters11 Jan 2024
- 2023PACE: Human and Camera Motion Estimation from in-the-wild Videos20 Oct 2023
- 2023Music- and Lyrics-driven Dance Synthesis30 Sep 2023
- 2023TaiChi Action Capture and Performance Analysis with Multi-view RGB Cameras26 Jun 2023
- 2023CAT-NeRF: Constancy-Aware Tx2Former for Dynamic Body Modeling16 Apr 2023
- 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling10 Apr 2023
12 newest of 33 All 33 (JSON)