mlsanityData to 7 Oct 2026

Motion Capture from Internet Videos

arXiv 2008.07931 ↗First posted 18 Aug 2020cs.CVcited by 33

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Abstract (arXiv)

Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion in a single view prohibit the recovery of as high-quality motion as multi-view reconstruction. While multi-view videos are not common, the videos of a celebrity performing a specific action are usually abundant on the Internet. Even if these videos were recorded at different time instances, they would encode the same motion characteristics of the person. Therefore, we propose to capture human motion by jointly analyzing these Internet videos instead of using single videos separately. However, this new task poses many new challenges that cannot be addressed by existing methods, as the videos are unsynchronized, the camera viewpoints are unknown, the background scenes are different, and the human motions are not exactly the same among videos. To address these challenges, we propose a novel optimization-based framework and experimentally demonstrate its ability to recover much more precise and detailed motion from multiple videos, compared against monocular motion capture methods.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). First posted on arXiv 18 Aug 2020.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 13; 2022: 7; 2023: 6; 2024: 2; 2025: 4; 2026: 1.

33 papers.

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  1. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  2. 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
  3. 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
  4. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
  5. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  6. 2021SPEC: Seeing People in the Wild with an Estimated Cameracited by 134
  7. 2021Learning Motion Priors for 4D Human Body Capture in 3D Scenescited by 98
  8. 2022GFPose: Learning 3D Human Pose Prior with Gradient Fieldscited by 57
  9. 2021Reconstructing 3D Human Pose by Watching Humans in the Mirrorcited by 47
  10. 2022Faster VoxelPose: Real-time 3D Human Pose Estimation by Orthographic Projectioncited by 39
  11. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  12. 2023PACE: Human and Camera Motion Estimation from in-the-wild Videoscited by 33
21 more
  1. 2021Enhancing Self-supervised Video Representation Learning via Multi-level Feature Optimizationcited by 27
  2. 2022Virtual Correspondence: Humans as a Cue for Extreme-View Geometrycited by 25
  3. 2021Learning Compositional Representation for 4D Captures with Neural ODEcited by 22
  4. 2023Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modelingcited by 19
  5. 2025Precise Action-to-Video Generation Through Visual Action Promptscited by 15
  6. 2024Gaussian Shadow Casting for Neural Characterscited by 14
  7. 2021MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networkscited by 13
  8. 2021MetaPose: Fast 3D Pose from Multiple Views without 3D Supervisioncited by 12
  9. 2022Context-Aware Sequence Alignment using 4D Skeletal Augmentationcited by 11
  10. 2023PresSim: An End-to-end Framework for Dynamic Ground Pressure Profile Generation from Monocular Videos Using Physics-based 3D Simulationcited by 9
  11. 2023CAT-NeRF: Constancy-Aware Tx2Former for Dynamic Body Modelingcited by 3
  12. 2024LM2D: Lyrics- and Music-Driven Dance Synthesiscited by 3
  13. 2025Synchronization of Multiple Videoscited by 3
  14. 2022NeMo: 3D Neural Motion Fields from Multiple Video Instances of the Same Actioncited by 2
  15. 2025Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videoscited by 2
  16. 2025MMHU: A Massive-Scale Multimodal Benchmark for Human Behavior Understandingcited by 2
  17. 2023TaiChi Action Capture and Performance Analysis with Multi-view RGB Camerascited by 1
  18. 2021Learning Transferable Kinematic Dictionary for 3D Human Pose and Shape Reconstructioncited by 0
  19. 2022Unified Simulation, Perception, and Generation of Human Behaviorcited by 0
  20. 2023Music- and Lyrics-driven Dance Synthesiscited by 0
  21. 2026UNICA: A Unified Neural Framework for Controllable 3D Avatarscited by 0