mlsanityData to 7 Oct 2026

SMPLpix: Neural Avatars from 3D Human Models

arXiv 2008.06872 ↗First posted 16 Aug 2020cs.CVcited by 69

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Abstract (arXiv)

Recent advances in deep generative models have led to an unprecedented level of realism for synthetically generated images of humans. However, one of the remaining fundamental limitations of these models is the ability to flexibly control the generative process, e.g.~change the camera and human pose while retaining the subject identity. At the same time, deformable human body models like SMPL and its successors provide full control over pose and shape but rely on classic computer graphics pipelines for rendering. Such rendering pipelines require explicit mesh rasterization that (a) does not have the potential to fix artifacts or lack of realism in the original 3D geometry and (b) until recently, were not fully incorporated into deep learning frameworks. In this work, we propose to bridge the gap between classic geometry-based rendering and the latest generative networks operating in pixel space. We train a network that directly converts a sparse set of 3D mesh vertices into photorealistic images, alleviating the need for traditional rasterization mechanism. We train our model on a large corpus of human 3D models and corresponding real photos, and show the advantage over conventional differentiable renderers both in terms of the level of photorealism and rendering efficiency.

Key facts. Cited by 69 papers in the map (data through 7 Oct 2026). First posted on arXiv 16 Aug 2020.

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Citing papers per year: 2021: 14; 2022: 16; 2023: 23; 2024: 10; 2025: 3; 2026: 3.

69 papers.

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  1. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  2. 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
  3. 2021Neural Head Avatars from Monocular RGB Videoscited by 212
  4. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
  5. 2022Generating Holistic 3D Human Motion from Speechcited by 180
  6. 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 171
  7. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  8. 2021Animatable Neural Radiance Fields from Monocular RGB Videoscited by 109
  9. 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
  10. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  11. 2022Capturing and Animation of Body and Clothing from Monocular Videocited by 83
  12. 2023AvatarReX: Real-time Expressive Full-body Avatarscited by 83
38 more
  1. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  2. 2022KeypointNeRF: Generalizing Image-based Volumetric Avatars using Relative Spatial Encoding of Keypointscited by 77
  3. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  4. 2023High-fidelity 3D Human Digitization from Single 2K Resolution Imagescited by 70
  5. 2021Modeling Clothing as a Separate Layer for an Animatable Human Avatarcited by 66
  6. 2022Drivable Volumetric Avatars using Texel-Aligned Featurescited by 62
  7. 2023Learning Locally Editable Virtual Humanscited by 54
  8. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  9. 2022Learned Vertex Descent: A New Direction for 3D Human Model Fittingcited by 37
  10. 2023Dynamic Point Fieldscited by 37
  11. 2023SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videoscited by 35
  12. 2021HVTR: Hybrid Volumetric-Textural Rendering for Human Avatarscited by 33
  13. 2022Animatable Implicit Neural Representations for Creating Realistic Avatars from Videoscited by 33
  14. 2023HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Videocited by 33
  15. 2023SMPLitex: A Generative Model and Dataset for 3D Human Texture Estimation from Single Imagecited by 30
  16. 2023GaussianDiffusion: 3D Gaussian Splatting for Denoising Diffusion Probabilistic Models with Structured Noisecited by 30
  17. 2022Neural Point-based Shape Modeling of Humans in Challenging Clothingcited by 29
  18. 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
  19. 2023DINAR: Diffusion Inpainting of Neural Textures for One-Shot Human Avatarscited by 28
  20. 2021Dynamic Neural Garmentscited by 27
  21. 2023NPC: Neural Point Characters from Videocited by 26
  22. 2023GM-NeRF: Learning Generalizable Model-based Neural Radiance Fields from Multi-view Imagescited by 24
  23. 2023CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformercited by 24
  24. 2022Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothingcited by 19
  25. 2023TriVol: Point Cloud Rendering via Triple Volumescited by 16
  26. 2021Dance In the Wild: Monocular Human Animation with Neural Dynamic Appearance Synthesiscited by 14
  27. 2022Learning Motion-Dependent Appearance for High-Fidelity Rendering of Dynamic Humans from a Single Cameracited by 12
  28. 2022Neural Mesh-Based Graphicscited by 12
  29. 2022HDHumans: A Hybrid Approach for High-fidelity Digital Humanscited by 12
  30. 2024Diffusion Models in 3D Vision: A Surveycited by 11
  31. 2024SurMo: Surface-based 4D Motion Modeling for Dynamic Human Renderingcited by 9
  32. 2021Towards Better Adversarial Synthesis of Human Images from Textcited by 7
  33. 2023MoRF: Mobile Realistic Fullbody Avatars from a Monocular Videocited by 7
  34. 2025HumanGif: Single-View Human Diffusion with Generative Priorcited by 7
  35. 2021LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodiescited by 6
  36. 2023High-Quality Animatable Dynamic Garment Reconstruction from Monocular Videoscited by 5
  37. 20243D Visibility-aware Generalizable Neural Radiance Fields for Interacting Handscited by 4
  38. 2024TalkinNeRF: Animatable Neural Fields for Full-Body Talking Humanscited by 4

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