mlsanityData to 7 Oct 2026

STG-Avatar: Animatable Human Avatars via Spacetime Gaussian

arXiv 2510.22140 ↗First posted 25 Oct 2025cs.CVcited by 8

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Abstract (arXiv)

Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles with accurately representing detailed features of non-rigid objects (e.g., clothing deformations) and dynamic regions (e.g., rapidly moving limbs). To address these challenges, we present STG-Avatar, a 3DGS-based framework for high-fidelity animatable human avatar reconstruction. Specifically, our framework introduces a rigid-nonrigid coupled deformation framework that synergistically integrates Spacetime Gaussians (STG) with linear blend skinning (LBS). In this hybrid design, LBS enables real-time skeletal control by driving global pose transformations, while STG complements it through spacetime adaptive optimization of 3D Gaussians. Furthermore, we employ optical flow to identify high-dynamic regions and guide the adaptive densification of 3D Gaussians in these regions. Experimental results demonstrate that our method consistently outperforms state-of-the-art baselines in both reconstruction quality and operational efficiency, achieving superior quantitative metrics while retaining real-time rendering capabilities. Our code is available at https://github.com/jiangguangan/STG-Avatar

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 24 of its 35 references that are in the map. First posted on arXiv 25 Oct 2025.

Builds on

24 of 35 references.

References · 24

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  5. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  6. 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
  7. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  8. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  9. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  10. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
  11. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  12. 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
12 more
  1. 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
  2. 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
  3. 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
  4. 2018Detailed Human Avatars from Monocular Videocited by 109
  5. 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
  6. 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
  7. 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
  8. 2022iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robotscited by 15
  9. 2022RCareWorld: A Human-centric Simulation World for Caregiving Robotscited by 14
  10. 2023Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatarcited by 14
  11. 2023GHuNeRF: Generalizable Human NeRF from a Monocular Videocited by 10
  12. 2018Using learning to control artificial avatars in human motor coordination taskscited by 5

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Citing papers per year: 2026: 8.

8 papers.