STG-Avatar: Animatable Human Avatars via Spacetime Gaussian
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Abstract (arXiv)
Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles with accurately representing detailed features of non-rigid objects (e.g., clothing deformations) and dynamic regions (e.g., rapidly moving limbs). To address these challenges, we present STG-Avatar, a 3DGS-based framework for high-fidelity animatable human avatar reconstruction. Specifically, our framework introduces a rigid-nonrigid coupled deformation framework that synergistically integrates Spacetime Gaussians (STG) with linear blend skinning (LBS). In this hybrid design, LBS enables real-time skeletal control by driving global pose transformations, while STG complements it through spacetime adaptive optimization of 3D Gaussians. Furthermore, we employ optical flow to identify high-dynamic regions and guide the adaptive densification of 3D Gaussians in these regions. Experimental results demonstrate that our method consistently outperforms state-of-the-art baselines in both reconstruction quality and operational efficiency, achieving superior quantitative metrics while retaining real-time rendering capabilities. Our code is available at https://github.com/jiangguangan/STG-Avatar
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 24 of its 35 references that are in the map. First posted on arXiv 25 Oct 2025.
Builds on
24 of 35 references.
References · 24
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
- 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 20233DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splattingcited by 195
12 more
- 2023GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussianscited by 190
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2022Structured Local Radiance Fields for Human Avatar Modelingcited by 116
- 2018Detailed Human Avatars from Monocular Videocited by 109
- 2023GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learningcited by 63
- 2024GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Meshcited by 51
- 2024MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videoscited by 34
- 2022iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robotscited by 15
- 2022RCareWorld: A Human-centric Simulation World for Caregiving Robotscited by 14
- 2023Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatarcited by 14
- 2023GHuNeRF: Generalizable Human NeRF from a Monocular Videocited by 10
- 2018Using learning to control artificial avatars in human motor coordination taskscited by 5
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Citing papers per year: 2026: 8.
8 papers.
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