HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs
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Abstract (arXiv)
Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We present HumanNeRF - a generalizable neural representation - for high-fidelity free-view synthesis of dynamic humans. Analogous to how IBRNet assists NeRF by avoiding per-scene training, HumanNeRF employs an aggregated pixel-alignment feature across multi-view inputs along with a pose embedded non-rigid deformation field for tackling dynamic motions. The raw HumanNeRF can already produce reasonable rendering on sparse video inputs of unseen subjects and camera settings. To further improve the rendering quality, we augment our solution with an appearance blending module for combining the benefits of both neural volumetric rendering and neural texture blending. Extensive experiments on various multi-view dynamic human datasets demonstrate the generalizability and effectiveness of our approach in synthesizing photo-realistic free-view humans under challenging motions and with very sparse camera view inputs.
Key facts. Cited by 112 papers in the map (data through 7 Oct 2026). Builds on 31 of its 60 references that are in the map. First posted on arXiv 6 Dec 2021.
Builds on
31 of 60 references.
References · 31
- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2020Neural Sparse Voxel Fieldscited by 959
- 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
- 2021IBRNet: Learning Multi-View Image-Based Renderingcited by 698
- 2020Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humanscited by 634
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 470
- 2018DeepVoxels: Learning Persistent 3D Feature Embeddingscited by 401
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
19 more
- 2019Neural Point-Based Graphicscited by 326
- 2020State of the Art on Neural Renderingcited by 276
- 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
- 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
- 2021A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Posecited by 233
- 2020Stable View Synthesiscited by 165
- 2021Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Renderingcited by 158
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2021Editable Free-viewpoint Video Using a Layered Neural Representationcited by 148
- 2021Real-time Deep Dynamic Characterscited by 133
- 2016Perspective Transformer Nets: Learning Single-View 3D Object Reconstruction without 3D Supervisioncited by 106
- 2021Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Controlcited by 106
- 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
- 2018DoubleFusion: Real-time Capture of Human Performances with Inner Body Shapes from a Single Depth Sensorcited by 95
- 2019EventCap: Monocular 3D Capture of High-Speed Human Motions using an Event Cameracited by 65
- 2021NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Camerascited by 40
- 2021SportsCap: Monocular 3D Human Motion Capture and Fine-grained Understanding in Challenging Sports Videoscited by 40
- 2021RobustFusion: Robust Volumetric Performance Reconstruction under Human-object Interactions from Monocular RGBD Streamcited by 26
- 2021iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Renderingcited by 16
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Citing papers per year: 2022: 15; 2023: 46; 2024: 20; 2025: 20; 2026: 11.
112 papers.
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- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2022Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-timecited by 164
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- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 156
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- 2026Tele360: Real-Time Feed-Forward Human Reconstruction from Sparse Unposed Cameras14 Sep 2026
- 2026Sparse Light Field Sampling Improves Casual 3D and 4D Reconstruction20 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors3 Aug 2026
- 2026LUNA: Learning Universal 3D Human Animation Beyond Skinning30 Jun 2026
- 2026HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video28 Jun 2026
- 2026Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting11 Apr 2026
- 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates30 Mar 2026
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