mlsanityData to 14 Oct 2026

ShapeGaussian: High-Fidelity 4D Human Reconstruction in Monocular Videos via Vision Priors

arXiv 2602.05572 ↗First posted 5 Feb 2026cs.CVcited by 0

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Abstract (arXiv)

We introduce ShapeGaussian, a high-fidelity, template-free method for 4D human reconstruction from casual monocular videos. Generic reconstruction methods lacking robust vision priors, such as 4DGS, struggle to capture high-deformation human motion without multi-view cues. While template-based approaches, primarily relying on SMPL, such as HUGS, can produce photorealistic results, they are highly susceptible to errors in human pose estimation, often leading to unrealistic artifacts. In contrast, ShapeGaussian effectively integrates template-free vision priors to achieve both high-fidelity and robust scene reconstructions. Our method follows a two-step pipeline: first, we learn a coarse, deformable geometry using pretrained models that estimate data-driven priors, providing a foundation for reconstruction. Then, we refine this geometry using a neural deformation model to capture fine-grained dynamic details. By leveraging 2D vision priors, we mitigate artifacts from erroneous pose estimation in template-based methods and employ multiple reference frames to resolve the invisibility issue of 2D keypoints in a template-free manner. Extensive experiments demonstrate that ShapeGaussian surpasses template-based methods in reconstruction accuracy, achieving superior visual quality and robustness across diverse human motions in casual monocular videos.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 42 of its 60 references that are in the map. First posted on arXiv 5 Feb 2026.

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42 of 60 references.

References · 42

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30 more
  1. 2018DensePose: Dense Human Pose Estimation In The Wildcited by 575
  2. 2023CoTracker: It is Better to Track Togethercited by 522
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  30. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22

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