gDNA: Towards Generative Detailed Neural Avatars
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Abstract (arXiv)
To make 3D human avatars widely available, we must be able to generate a variety of 3D virtual humans with varied identities and shapes in arbitrary poses. This task is challenging due to the diversity of clothed body shapes, their complex articulations, and the resulting rich, yet stochastic geometric detail in clothing. Hence, current methods to represent 3D people do not provide a full generative model of people in clothing. In this paper, we propose a novel method that learns to generate detailed 3D shapes of people in a variety of garments with corresponding skinning weights. Specifically, we devise a multi-subject forward skinning module that is learned from only a few posed, un-rigged scans per subject. To capture the stochastic nature of high-frequency details in garments, we leverage an adversarial loss formulation that encourages the model to capture the underlying statistics. We provide empirical evidence that this leads to realistic generation of local details such as wrinkles. We show that our model is able to generate natural human avatars wearing diverse and detailed clothing. Furthermore, we show that our method can be used on the task of fitting human models to raw scans, outperforming the previous state-of-the-art.
Key facts. Cited by 72 papers in the map (data through 13 Oct 2026). Builds on 50 of its 64 references that are in the map. First posted on arXiv 11 Jan 2022.
Builds on
50 of 64 references.
References · 50
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- 2018Which Training Methods for GANs do actually Converge?cited by 676
- 2016Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modelingcited by 558
- 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2017Pose Guided Person Image Generationcited by 251
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2018Video Based Reconstruction of 3D People Modelscited by 237
- 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2021Neural Articulated Radiance Fieldcited by 196
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
- 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
- 2021H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motioncited by 157
- 2021SMPLicit: Topology-aware Generative Model for Clothed Peoplecited by 154
- 2021Unconstrained Scene Generation with Locally Conditioned Radiance Fieldscited by 130
- 20214DComplete: Non-Rigid Motion Estimation Beyond the Observable Surfacecited by 123
- 2020Geo-PIFu: Geometry and Pixel Aligned Implicit Functions for Single-view Human Reconstructioncited by 112
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 103
- 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
- 2020Category Level Object Pose Estimation via Neural Analysis-by-Synthesiscited by 100
- 2018DeepWrinkles: Accurate and Realistic Clothing Modelingcited by 90
- 2021The Power of Points for Modeling Humans in Clothingcited by 90
- 2021NPMs: Neural Parametric Models for 3D Deformable Shapescited by 89
- 2020SIZER: A Dataset and Model for Parsing 3D Clothing and Learning Size Sensitive 3D Clothingcited by 87
- 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
- 2020Monocular Real-Time Volumetric Performance Capturecited by 74
- 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
- 2021StylePeople: A Generative Model of Fullbody Human Avatarscited by 62
- 2021HumanGAN: A Generative Model of Humans Imagescited by 47
- 2021Pose with Style: Detail-Preserving Pose-Guided Image Synthesis with Conditional StyleGANcited by 45
- 2017A Generative Model of People in Clothingcited by 37
- 2021Point-Based Modeling of Human Clothingcited by 37
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- 2019Unpaired Pose Guided Human Image Generationcited by 8
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Citing papers per year: 2022: 17; 2023: 25; 2024: 22; 2025: 6; 2026: 2.
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