DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors
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Abstract (arXiv)
Neural Radiance Field (NeRF) has exhibited outstanding three-dimensional (3D) reconstruction quality via the novel view synthesis from multi-view images and paired calibrated camera parameters. However, previous NeRF-based systems have been demonstrated under strictly controlled settings, with little attention paid to less ideal scenarios, including with the presence of noise such as exposure, illumination changes, and blur. In particular, though blur frequently occurs in real situations, NeRF that can handle blurred images has received little attention. The few studies that have investigated NeRF for blurred images have not considered geometric and appearance consistency in 3D space, which is one of the most important factors in 3D reconstruction. This leads to inconsistency and the degradation of the perceptual quality of the constructed scene. Hence, this paper proposes a DP-NeRF, a novel clean NeRF framework for blurred images, which is constrained with two physical priors. These priors are derived from the actual blurring process during image acquisition by the camera. DP-NeRF proposes rigid blurring kernel to impose 3D consistency utilizing the physical priors and adaptive weight proposal to refine the color composition error in consideration of the relationship between depth and blur. We present extensive experimental results for synthetic and real scenes with two types of blur: camera motion blur and defocus blur. The results demonstrate that DP-NeRF successfully improves the perceptual quality of the constructed NeRF ensuring 3D geometric and appearance consistency. We further demonstrate the effectiveness of our model with comprehensive ablation analysis.
Key facts. Cited by 70 papers in the map (data through 14 Oct 2026). Builds on 44 of its 62 references that are in the map. First posted on arXiv 22 Nov 2022.
Builds on
44 of 62 references.
References · 44
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32 more
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Citing papers per year: 2023: 3; 2024: 37; 2025: 19; 2026: 11.
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- 2024Deblurring 3D Gaussian Splattingcited by 66
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- 2024BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modelingcited by 42
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- 2024Deblur4DGS: 4D Gaussian Splatting from Blurry Monocular Videocited by 20
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- 2024DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Videocited by 17
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- 2026ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos25 Sep 2026
- 2026CasDeblurGS: Cascaded 2D-to-3D Multi-View Consistency for 3D Gaussian Splatting from Two Blurry Images11 Aug 2026
- 2026Splat-based 3D Scene Reconstruction with Extreme Motion-blur18 Jul 2026
- 2026AsyncEvGS: Asynchronous Event-Assisted Gaussian Splatting for Handheld Motion-Blurred Scenes8 May 2026
- 2026EvFlow-GS: Event Enhanced Motion Deblurring with Optical Flow for 3D Gaussian Splatting24 Apr 2026
- 2026Unblur-SLAM: Dense Neural SLAM for Blurry Inputs26 Mar 2026
- 2026Fast Low-light Enhancement and Deblurring for 3D Dark Scenes9 Mar 2026
- 2026Event-Aided Sharp Radiance Field Reconstruction for Fast-Flying Drones24 Feb 2026
- 2026Seeing through Light and Darkness: Sensor-Physics Grounded Deblurring HDR NeRF from Single-Exposure Images and Events21 Jan 2026
- 2025RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction29 Dec 2025
- 2025Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views11 Dec 2025
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