mlsanityData to 14 Oct 2026

Motion Synthesis with Sparse and Flexible Keyjoint Control

arXiv 2503.15557 ↗First posted 18 Mar 2025cs.GR cs.CV cs.ROcited by 9

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Abstract (arXiv)

Creating expressive character animations is labor-intensive, requiring intricate manual adjustment of animators across space and time. Previous works on controllable motion generation often rely on a predefined set of dense spatio-temporal specifications (e.g., dense pelvis trajectories with exact per-frame timing), limiting practicality for animators. To process high-level intent and intuitive control in diverse scenarios, we propose a practical controllable motions synthesis framework that respects sparse and flexible keyjoint signals. Our approach employs a decomposed diffusion-based motion synthesis framework that first synthesizes keyjoint movements from sparse input control signals and then synthesizes full-body motion based on the completed keyjoint trajectories. The low-dimensional keyjoint movements can easily adapt to various control signal types, such as end-effector position for diverse goal-driven motion synthesis, or incorporate functional constraints on a subset of keyjoints. Additionally, we introduce a time-agnostic control formulation, eliminating the need for frame-specific timing annotations and enhancing control flexibility. Then, the shared second stage can synthesize a natural whole-body motion that precisely satisfies the task requirement from dense keyjoint movements. We demonstrate the effectiveness of sparse and flexible keyjoint control through comprehensive experiments on diverse datasets and scenarios.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 61 of its 82 references that are in the map. First posted on arXiv 18 Mar 2025.

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61 of 82 references.

References · 61

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38 more
  1. 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 485
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50 most cited of 61 All 61 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 7.

9 papers.