CLoSD: Closing the Loop between Simulation and Diffusion for multi-task character control
On the map: Diffusion models → Diffusion and flow policies for robotics
Abstract (arXiv)
Motion diffusion models and Reinforcement Learning (RL) based control for physics-based simulations have complementary strengths for human motion generation. The former is capable of generating a wide variety of motions, adhering to intuitive control such as text, while the latter offers physically plausible motion and direct interaction with the environment. In this work, we present a method that combines their respective strengths. CLoSD is a text-driven RL physics-based controller, guided by diffusion generation for various tasks. Our key insight is that motion diffusion can serve as an on-the-fly universal planner for a robust RL controller. To this end, CLoSD maintains a closed-loop interaction between two modules -- a Diffusion Planner (DiP), and a tracking controller. DiP is a fast-responding autoregressive diffusion model, controlled by textual prompts and target locations, and the controller is a simple and robust motion imitator that continuously receives motion plans from DiP and provides feedback from the environment. CLoSD is capable of seamlessly performing a sequence of different tasks, including navigation to a goal location, striking an object with a hand or foot as specified in a text prompt, sitting down, and getting up. https://guytevet.github.io/CLoSD-page/
Key facts. Cited by 103 papers in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models. Builds on 53 of its 61 references that are in the map. First posted on arXiv 4 Oct 2024.
Builds on
53 of 61 references.
Closest ancestors · 4
Same direction, newest first
- 2024PDP: Physics-Based Character Animation via Diffusion Policy3 Jun
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusion4 Apr
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
- 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenes15 Jan
Other references · 49
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2020Denoising Diffusion Probabilistic Modelscited by 20,851
- 2021High-Resolution Image Synthesis with Latent Diffusion Modelscited by 18,694
- 2017Proximal Policy Optimization Algorithmscited by 14,441
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,005
- 2019DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lightercited by 4,243
- 2022Imagen Video: High Definition Video Generation with Diffusion Modelscited by 1,765
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2022Human Motion Diffusion Modelcited by 1,062
- 2020Improved Techniques for Training Score-Based Generative Modelscited by 1,036
- 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 882
- 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
37 more
- 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 406
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Modelcited by 365
- 2023Human Motion Diffusion as a Generative Priorcited by 354
- 2022EDGE: Editable Dance Generation From Musiccited by 284
- 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
- 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
- 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
- 2022TEACH: Temporal Action Composition for 3D Humanscited by 173
- 2023Universal Humanoid Motion Representations for Physics-Based Controlcited by 109
- 2019MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policiescited by 105
- 2023Synthesizing Physical Character-Scene Interactionscited by 102
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2024MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpaintingcited by 101
- 2023Optimizing Diffusion Noise Can Serve As Universal Motion Priorscited by 97
- 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 91
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 89
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordancecited by 79
- 2023NIFTY: Neural Object Interaction Fields for Guided Human Motion Synthesiscited by 78
- 2024Flexible Motion In-betweening with Diffusion Modelscited by 69
- 2023Single Motion Diffusioncited by 65
- 2020Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesiscited by 63
- 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
- 2024Taming Diffusion Probabilistic Models for Character Controlcited by 56
- 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
- 2024Generating Human Motion in 3D Scenes from Text Descriptionscited by 49
- 2023PADL: Language-Directed Physics-Based Character Controlcited by 47
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46
- 2023Hierarchical Planning and Control for Box Loco-Manipulationcited by 42
- 2023GenZI: Zero-Shot 3D Human-Scene Interaction Generationcited by 40
- 2020UniCon: Universal Neural Controller For Physics-based Character Motioncited by 39
- 2023Iterative Motion Editing with Natural Languagecited by 39
- 2023MAS: Multi-view Ancestral Sampling for 3D motion generation using 2D diffusioncited by 37
- 2024Monkey See, Monkey Do: Harnessing Self-attention in Motion Diffusion for Zero-shot Motion Transfercited by 30
- 2022Embodied Scene-aware Human Pose Estimationcited by 28
- 2023InsActor: Instruction-driven Physics-based Characterscited by 23
- 2024SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillationcited by 16
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Citing papers per year: 2024: 4; 2025: 43; 2026: 56.
103 papers.
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- 2026RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generationcited by 2
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generationcited by 1
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- 2025Prime and Reach: Synthesising Body Motion for Gaze-Primed Object Reachcited by 1
- 2025Solver-Independent Automated Problem Formulation via LLMs for High-Cost Simulation-Driven Designcited by 1
50 most cited of 103 All 103 (JSON)
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- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
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- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
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- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
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- 2026In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics25 Jun 2026
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- 2026UMO: Unified In-Context Learning Unlocks Motion Foundation Model Priors16 Mar 2026
- 2026HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions16 Mar 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2026PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking13 Mar 2026
- 2026ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning13 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026SCDP: Learning Humanoid Locomotion from Partial Observations via Mixed-Observation Distillation10 Mar 2026
- 2026TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size9 Mar 2026
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control25 Feb 2026
- 2026Robo-Saber: Generating and Simulating Virtual Reality Players20 Feb 2026
50 newest of 103 All 103 (JSON)
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2025DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusioncited by 13
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Controlcited by 4
- 2025SyncSDE: A Probabilistic Framework for Diffusion Synchronizationcited by 3
- 2024SMGDiff: Soccer Motion Generation using diffusion probabilistic modelscited by 2
- 2025Automatic Generation of Aerobatic Flight in Complex Environments via Diffusion Modelscited by 2
- 2025SimDiff: Simulator-constrained Diffusion Model for Physically Plausible Motion Generationcited by 1
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimizationcited by 1
- 2026DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priorscited by 1
- 2025Less is More: Improving Motion Diffusion Models with Sparse Keyframescited by 0
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12 most cited of 21 All 21 (JSON)
- 2026PredActor: Predictive Action Diffusion for Steerable Onboard Humanoid Control21 Sep 2026
- 2026LYRIC: Language-Driven Physics-Based Character Control for Contact-Rich Whole-Body Object Interaction17 Sep 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026EMA: Effort Metric Attention for Anatomical Effort-Guided Human Motion Diffusion23 May 2026
- 2026SCRIPT: Scalable Diffusion Policy with Multi-stage Training for Language-driven Physics-Based Humanoid Control21 May 2026
- 2026NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control15 Apr 2026
- 2026DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priors31 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026SCDP: Learning Humanoid Locomotion from Partial Observations via Mixed-Observation Distillation10 Mar 2026
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12 newest of 21 All 21 (JSON)
- 2025MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Spacecited by 82
- 2024DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Controlcited by 80
- 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregressioncited by 78
- 2025InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactionscited by 67
- 2025AnyTop: Character Animation Diffusion with Any Topologycited by 37
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 31
- 2025Absolute Coordinates Make Motion Generation Easycited by 27
- 2025A Survey on Human Interaction Motion Generationcited by 25
- 2025UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Controlcited by 24
- 2025Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesiscited by 20
- 2025Dance Like a Chicken: Low-Rank Stylization for Human Motion Diffusioncited by 16
- 2025HOIDiNi: Human-Object Interaction through Diffusion Noise Optimizationcited by 16
12 most cited of 74 All 74 (JSON)
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026Sample, Simulate, Select: Physics-in-the-Loop Text-to-Motion for Humanoids Without Training22 Sep 2026
- 2026Multi-Modal Controlled Coherent Motion Generation10 Sep 2026
- 2026UniMate: One Unified Model to Animate Diverse Skeletons4 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking2 Aug 2026
- 2026ARDY: Autoregressive Diffusion with Hybrid Representation for Interactive Human Motion Generation9 Jul 2026
- 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects8 Jul 2026
- 2026WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation7 Jul 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraints2 Jul 2026
- 2026ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control29 Jun 2026
12 newest of 74 All 74 (JSON)
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