SocialGen: Modeling Multi-Human Social Interaction with Language Models
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Abstract (arXiv)
Human interactions in everyday life are inherently social, involving engagements with diverse individuals across various contexts. Modeling these social interactions is fundamental to a wide range of real-world applications. In this paper, we introduce SocialGen, the first unified motion-language model capable of modeling interaction behaviors among varying numbers of individuals, to address this crucial yet challenging problem. Unlike prior methods that are limited to two-person interactions, we propose a novel social motion representation that supports tokenizing the motions of an arbitrary number of individuals and aligning them with the language space. This alignment enables the model to leverage rich, pretrained linguistic knowledge to better understand and reason about human social behaviors. To tackle the challenges of data scarcity, we curate a comprehensive multi-human interaction dataset, SocialX, enriched with textual annotations. Leveraging this dataset, we establish the first comprehensive benchmark for multi-human interaction tasks. Our method achieves state-of-the-art performance across motion-language tasks, setting a new standard for multi-human interaction modeling.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 105 of its 127 references that are in the map. First posted on arXiv 28 Mar 2025.
Builds on
105 of 127 references.
References · 105
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Citing papers per year: 2025: 5; 2026: 9.
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- 2025Absolute Coordinates Make Motion Generation Easycited by 27
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Bodycited by 6
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Modelscited by 6
- 2025SMooGPT: Stylized Motion Generation using Large Language Modelscited by 4
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interactioncited by 3
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 2
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatarscited by 1
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Modelscited by 1
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generationcited by 0
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitionscited by 0
- 2026STRIDE: Automated Evaluation of Text-to-Trajectory Alignment across Diverse Contexts28 Sep 2026
- 2026A Plug-and-Play 2D Motion Interface for Real-World Motion Language Models17 Aug 2026
- 2026HelloWorld: Enabling Socially Interactive Characters in Video World Models5 Aug 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generation28 May 2026
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars14 May 2026
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation11 May 2026
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction9 Apr 2026
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation28 Jan 2026
- 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models22 Dec 2025
- 2025ViBES: A Conversational Agent with Behaviorally-Intelligent 3D Virtual Body16 Dec 2025
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
2 more
- 2025SMooGPT: Stylized Motion Generation using Large Language Models4 Sep 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025
- 2025Absolute Coordinates Make Motion Generation Easycited by 27
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphscited by 4
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generationcited by 4
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interactioncited by 3
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generationcited by 2
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatarscited by 1
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generationcited by 0
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitionscited by 0
- 2026A Plug-and-Play 2D Motion Interface for Real-World Motion Language Modelscited by 0
- 2026STRIDE: Automated Evaluation of Text-to-Trajectory Alignment across Diverse Contextscited by 0
- 2026STRIDE: Automated Evaluation of Text-to-Trajectory Alignment across Diverse Contexts28 Sep 2026
- 2026A Plug-and-Play 2D Motion Interface for Real-World Motion Language Models17 Aug 2026
- 2026ARMS: Anchor-Relational Motion Streaming for Seamless Solo-Social Motion Transitions7 Jul 2026
- 2026SalsaAgent: A multimodal embodied language model for interactive dance generation28 May 2026
- 2026UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars14 May 2026
- 2026SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation11 May 2026
- 2026PolySLGen: Online Multimodal Speaking-Listening Reaction Generation in Polyadic Interaction9 Apr 2026
- 2026HINT: Hierarchical Interaction Modeling for Autoregressive Multi-Human Motion Generation28 Jan 2026
- 2025InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs8 Dec 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025