mlsanityData to 7 Oct 2026

DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models

arXiv 2501.08333 ↗First posted 14 Jan 2025cs.CVcited by 4

On the map: Diffusion models → Video generation

Abstract (arXiv)

Modeling how humans interact with objects is crucial for AI to effectively assist or mimic human behaviors. Existing studies for learning such ability primarily focus on static human-object interaction (HOI) patterns, such as contact and spatial relationships, while dynamic HOI patterns, capturing the movement of humans and objects over time, remain relatively underexplored. In this paper, we present a novel framework for learning Dynamic Affordance across various target object categories. To address the scarcity of 4D HOI datasets, our method learns the 3D dynamic affordance from synthetically generated 4D HOI samples. Specifically, we propose a pipeline that first generates 2D HOI videos from a given 3D target object using a pre-trained video diffusion model, then lifts them into 3D to generate 4D HOI samples. Leveraging these synthesized 4D HOI samples, we train DAViD, our generative 4D human-object interaction model, which is composed of two key components: (1) a human motion diffusion model (MDM) with Low-Rank Adaptation (LoRA) module to fine-tune a pre-trained MDM to learn the HOI motion concepts from limited HOI motion samples, (2) a motion diffusion model for 4D object poses conditioned by produced human interaction motions. Interestingly, DAViD can integrate newly learned HOI motion concepts with pre-trained human motions to create novel HOI motions, even for multiple HOI motion concepts, demonstrating the advantage of our pipeline with LoRA in integrating dynamic HOI concepts. Through extensive experiments, we demonstrate that DAViD outperforms baselines in synthesizing HOI motion.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 85 of its 128 references that are in the map. First posted on arXiv 14 Jan 2025.

Builds on

85 of 128 references.

Closest ancestors · 9

Same direction, newest first

  1. 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr
  2. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar
  3. 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar
  4. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention17 Mar
  5. 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models23 Jan
  6. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
  7. 2023Controllable Human-Object Interaction Synthesis6 Dec
  8. 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning10 Jul
  9. 2022Human Motion Diffusion Model29 Sep

Other references · 76

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
  3. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
  4. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  5. 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
  6. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,286
  7. 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
  8. 2022An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversioncited by 2,231
  9. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  10. 2022Multi-Concept Customization of Text-to-Image Diffusioncited by 1,099
  11. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
  12. 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
38 more
  1. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
  2. 2023CoTracker: It is Better to Track Togethercited by 516
  3. 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
  4. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  5. 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 395
  6. 2023PhotoMaker: Customizing Realistic Human Photos via Stacked ID Embeddingcited by 324
  7. 2022Is synthetic data from generative models ready for image recognition?cited by 320
  8. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
  9. 2023Reconstructing Hands in 3D with Transformerscited by 298
  10. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  11. 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 293
  12. 2023Effective Data Augmentation With Diffusion Modelscited by 282
  13. 2021DatasetGAN: Efficient Labeled Data Factory with Minimal Human Effortcited by 264
  14. 2023Mix-of-Show: Decentralized Low-Rank Adaptation for Multi-Concept Customization of Diffusion Modelscited by 261
  15. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  16. 2023P+: Extended Textual Conditioning in Text-to-Image Generationcited by 242
  17. 2015DeepDriving: Learning Affordance for Direct Perception in Autonomous Drivingcited by 229
  18. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 221
  19. 2023Object Motion Guided Human Motion Synthesiscited by 206
  20. 2023ZipLoRA: Any Subject in Any Style by Effectively Merging LoRAscited by 194
  21. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
  22. 2023Cones: Concept Neurons in Diffusion Models for Customized Generationcited by 150
  23. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  24. 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
  25. 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
  26. 2017AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detectioncited by 126
  27. 2023DatasetDM: Synthesizing Data with Perception Annotations Using Diffusion Modelscited by 122
  28. 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
  29. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  30. 2020Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Renderingcited by 101
  31. 20213D AffordanceNet: A Benchmark for Visual Object Affordance Understandingcited by 100
  32. 2021GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worldscited by 98
  33. 2024MotionBooth: Motion-Aware Customized Text-to-Video Generationcited by 92
  34. 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
  35. 2021Repurposing GANs for One-shot Semantic Part Segmentationcited by 88
  36. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  37. 2022Full-Body Articulated Human-Object Interactioncited by 76
  38. 2017Learning to Act Properly: Predicting and Explaining Affordances from Imagescited by 74

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Citing papers per year: 2025: 4.

4 papers.

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  1. 2026VideoAfford: Grounding 3D Affordance from Human-Object-Interaction Videos via Multimodal Large Language Model
  2. 2026VAGNet: Grounding 3D Affordance from Human-Object Interactions in Videos
  3. 2026AnyLift: Scaling Motion Reconstruction from Internet Videos via 2D Diffusion
  4. 2026A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations ↗
  5. 2025Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learning
  6. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation
  7. 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
  8. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors