DAViD: Modeling Dynamic Affordance of 3D Objects Using Pre-trained Video Diffusion Models
On the map: Diffusion models → Video generation
Abstract (arXiv)
Modeling how humans interact with objects is crucial for AI to effectively assist or mimic human behaviors. Existing studies for learning such ability primarily focus on static human-object interaction (HOI) patterns, such as contact and spatial relationships, while dynamic HOI patterns, capturing the movement of humans and objects over time, remain relatively underexplored. In this paper, we present a novel framework for learning Dynamic Affordance across various target object categories. To address the scarcity of 4D HOI datasets, our method learns the 3D dynamic affordance from synthetically generated 4D HOI samples. Specifically, we propose a pipeline that first generates 2D HOI videos from a given 3D target object using a pre-trained video diffusion model, then lifts them into 3D to generate 4D HOI samples. Leveraging these synthesized 4D HOI samples, we train DAViD, our generative 4D human-object interaction model, which is composed of two key components: (1) a human motion diffusion model (MDM) with Low-Rank Adaptation (LoRA) module to fine-tune a pre-trained MDM to learn the HOI motion concepts from limited HOI motion samples, (2) a motion diffusion model for 4D object poses conditioned by produced human interaction motions. Interestingly, DAViD can integrate newly learned HOI motion concepts with pre-trained human motions to create novel HOI motions, even for multiple HOI motion concepts, demonstrating the advantage of our pipeline with LoRA in integrating dynamic HOI concepts. Through extensive experiments, we demonstrate that DAViD outperforms baselines in synthesizing HOI motion.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 85 of its 128 references that are in the map. First posted on arXiv 14 Jan 2025.
Builds on
85 of 128 references.
Closest ancestors · 9
Same direction, newest first
- 2024Generating Human Interaction Motions in Scenes with Text Control16 Apr
- 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction28 Mar
- 2024Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance26 Mar
- 2024THOR: Text to Human-Object Interaction Diffusion via Relation Intervention17 Mar
- 2024Beyond the Contact: Discovering Comprehensive Affordance for 3D Objects from Pre-trained 2D Diffusion Models23 Jan
- 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models11 Dec
- 2023Controllable Human-Object Interaction Synthesis6 Dec
- 2023AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning10 Jul
- 2022Human Motion Diffusion Model29 Sep
Other references · 76
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
- 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
- 2024Scaling Rectified Flow Transformers for High-Resolution Image Synthesiscited by 4,094
- 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,286
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 2022An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversioncited by 2,231
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2022Multi-Concept Customization of Text-to-Image Diffusioncited by 1,099
- 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 742
- 2020SAPIEN: A SimulAted Part-based Interactive ENvironmentcited by 584
38 more
- 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 521
- 2023CoTracker: It is Better to Track Togethercited by 516
- 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 411
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2024Depth Pro: Sharp Monocular Metric Depth in Less Than a Secondcited by 395
- 2023PhotoMaker: Customizing Realistic Human Photos via Stacked ID Embeddingcited by 324
- 2022Is synthetic data from generative models ready for image recognition?cited by 320
- 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 306
- 2023Reconstructing Hands in 3D with Transformerscited by 298
- 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
- 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 293
- 2023Effective Data Augmentation With Diffusion Modelscited by 282
- 2021DatasetGAN: Efficient Labeled Data Factory with Minimal Human Effortcited by 264
- 2023Mix-of-Show: Decentralized Low-Rank Adaptation for Multi-Concept Customization of Diffusion Modelscited by 261
- 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
- 2023P+: Extended Textual Conditioning in Text-to-Image Generationcited by 242
- 2015DeepDriving: Learning Affordance for Direct Perception in Autonomous Drivingcited by 229
- 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 221
- 2023Object Motion Guided Human Motion Synthesiscited by 206
- 2023ZipLoRA: Any Subject in Any Style by Effectively Merging LoRAscited by 194
- 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
- 2023Cones: Concept Neurons in Diffusion Models for Customized Generationcited by 150
- 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
- 2022COUCH: Towards Controllable Human-Chair Interactionscited by 134
- 2024World-Grounded Human Motion Recovery via Gravity-View Coordinatescited by 127
- 2017AffordanceNet: An End-to-End Deep Learning Approach for Object Affordance Detectioncited by 126
- 2023DatasetDM: Synthesizing Data with Perception Annotations Using Diffusion Modelscited by 122
- 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2020Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Renderingcited by 101
- 20213D AffordanceNet: A Benchmark for Visual Object Affordance Understandingcited by 100
- 2021GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worldscited by 98
- 2024MotionBooth: Motion-Aware Customized Text-to-Video Generationcited by 92
- 2022InterCap: Joint Markerless 3D Tracking of Humans and Objects in Interactioncited by 90
- 2021Repurposing GANs for One-shot Semantic Part Segmentationcited by 88
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
- 2022Full-Body Articulated Human-Object Interactioncited by 76
- 2017Learning to Act Properly: Predicting and Explaining Affordances from Imagescited by 74
50 most cited of 76 All 76 (JSON)
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Citing papers per year: 2025: 4.
4 papers.
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objectscited by 7
- 2025Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Modelscited by 5
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
- 2025MATRIX: Mask Track Alignment for Interaction-aware Video Generationcited by 4
- 2025MATRIX: Mask Track Alignment for Interaction-aware Video Generation8 Oct 2025
- 2025GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects18 Jun 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
- 2025Learning 3D Object Spatial Relationships from Pre-trained 2D Diffusion Models25 Mar 2025
Similar, not cited
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- 2026A4A: Cross-Embodiment Transfer of Action-Oriented 4D Affordances from Human Demonstrations ↗
- 2025Diffusion Models are Open-World Affordance Learners: Leveraging Generative Priors for 3D Affordance Learning
- 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation
- 2025InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing
- 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors