mlsanityData to 14 Oct 2026

SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes

arXiv 2606.01518 ↗First posted 1 Jun 2026cs.CV cs.GRcited by 0

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Abstract (arXiv)

Motion generation for rigged shapes is vital for scalable 4D asset production. However, template-based methods are limited by specific topologies and fail to generalize across diverse morphologies. Conversely, per-case optimization is computationally expensive, susceptible to local optima, and highly sensitive to viewpoint-induced ambiguities. In this paper, we present SkelMo, a diffusion-based framework designed for category-agnostic skeletal animation generation from 2D video guidance. To overcome the scarcity of high-quality training data, we have curated a large-scale dynamic dataset comprising approximately 20,000 diverse 3D animations, each featuring complete textures, skeletal rigging, and a wide array of comprehensive animation sequences. To bridge the kinematic gap between 2D visual motion cues and heterogeneous 3D skeletal structures, we propose a structural-semantic injection mechanism. Our model integrates texture and semantic attributes directly into skeletal joint representations. This allows it to map perceived visual dynamics to specific joint hierarchies and their functional roles. This enables SkelMo to synthesize high-fidelity animations that maintain anatomical consistency across a vast range of unseen categories, from existing biological species to fantastical beings. Extensive experiments demonstrate that our approach significantly outperforms existing methods, setting a new state-of-the-art benchmark for robust and efficient 4D asset generation. Project Page: https://research.davytao.me/skelmo/.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 40 of its 44 references that are in the map. First posted on arXiv 1 Jun 2026.

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40 of 44 references.

References · 40

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28 more
  1. 2020Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Videocited by 163
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  21. 2023Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videoscited by 21
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  23. 2026ActionMesh: Animated 3D Mesh Generation with Temporal 3D Diffusioncited by 16
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  25. 2024Morph: A Motion-free Physics Optimization Framework for Human Motion Generationcited by 13
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  27. 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 10
  28. 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7

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