PARC: Physics-based Augmentation with Reinforcement Learning for Character Controllers
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Abstract (arXiv)
Humans excel in navigating diverse, complex environments with agile motor skills, exemplified by parkour practitioners performing dynamic maneuvers, such as climbing up walls and jumping across gaps. Reproducing these agile movements with simulated characters remains challenging, in part due to the scarcity of motion capture data for agile terrain traversal behaviors and the high cost of acquiring such data. In this work, we introduce PARC (Physics-based Augmentation with Reinforcement Learning for Character Controllers), a framework that leverages machine learning and physics-based simulation to iteratively augment motion datasets and expand the capabilities of terrain traversal controllers. PARC begins by training a motion generator on a small dataset consisting of core terrain traversal skills. The motion generator is then used to produce synthetic data for traversing new terrains. However, these generated motions often exhibit artifacts, such as incorrect contacts or discontinuities. To correct these artifacts, we train a physics-based tracking controller to imitate the motions in simulation. The corrected motions are then added to the dataset, which is used to continue training the motion generator in the next iteration. PARC's iterative process jointly expands the capabilities of the motion generator and tracker, creating agile and versatile models for interacting with complex environments. PARC provides an effective approach to develop controllers for agile terrain traversal, which bridges the gap between the scarcity of motion data and the need for versatile character controllers.
Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). Builds on 19 of its 49 references that are in the map. First posted on arXiv 6 May 2025.
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19 of 49 references.
References · 19
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7 more
- 2021Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimationcited by 101
- 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
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Citing papers per year: 2025: 9; 2026: 15.
24 papers.
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- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Controlcited by 14
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotioncited by 5
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 4
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Whycited by 1
- 2025Environment-aware Motion Matchingcited by 1
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Controlcited by 1
12 more
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learningcited by 1
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 1
- 2026GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Trackingcited by 1
- 2025PegasusFlow: Parallel Rolling-Denoising Score Sampling for Robot Diffusion Planner Flow Matchingcited by 0
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
- 2026Robo-Saber: Generating and Simulating Virtual Reality Playerscited by 0
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesiscited by 0
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Trackingcited by 0
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Spacecited by 0
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimizationcited by 0
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking2 Aug 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learning11 Mar 2026
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control25 Feb 2026
- 2026Robo-Saber: Generating and Simulating Virtual Reality Players20 Feb 2026
12 more
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Control30 Jan 2026
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control2 Dec 2025
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025Environment-aware Motion Matching26 Oct 2025
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction30 Sep 2025
- 2025PegasusFlow: Parallel Rolling-Denoising Score Sampling for Robot Diffusion Planner Flow Matching10 Sep 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2025Feature-Based vs. GAN-Based Learning from Demonstrations: When and Why8 Jul 2025
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarks7 Jul 2025
- 2025DreamPolicy: A Unified World-model Policy for Scalable Humanoid Locomotion24 May 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusioncited by 128
- 2025PegasusFlow: Parallel Rolling-Denoising Score Sampling for Robot Diffusion Planner Flow Matchingcited by 0
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Timecited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2025BRIC: Bridging Kinematic Plans and Physical Control at Test Time25 Nov 2025
- 2025PegasusFlow: Parallel Rolling-Denoising Score Sampling for Robot Diffusion Planner Flow Matching10 Sep 2025
- 2025BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion11 Aug 2025
- 2025OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interactioncited by 57
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 13
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 10
- 2025Motion Generation: A Survey of Generative Approaches and Benchmarkscited by 8
- 2026ZEST: Zero-shot Embodied Skill Transfer for Athletic Robot Controlcited by 4
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interactioncited by 4
- 2025Environment-aware Motion Matchingcited by 1
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Controlcited by 1
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learningcited by 1
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Controlcited by 1
- 2026GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Trackingcited by 1
- 2026Robo-Saber: Generating and Simulating Virtual Reality Playerscited by 0
12 most cited of 17 All 17 (JSON)
- 2026HIGenNTO: Scalable Humanoid Interaction Generation via Noise-Space Trajectory Optimization18 Sep 2026
- 2026Progressively Learning Heterogeneous Skills in a Unified Latent Space24 Aug 2026
- 2026Towards Professional Tennis Styles for Humanoid Robots with Adaptive Motion Planning and Tracking20 Aug 2026
- 2026GenTrack: Physical Alignment for Robot-Native Motion Generation and Zero-Shot Humanoid Tracking2 Aug 2026
- 2026GPC: Large-Scale Generative Pretraining for Transferable Motor Control28 Jun 2026
- 2026SceneBot: Contact-Prompted General Humanoid Whole Body Tracking with Scene-Interaction25 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
- 2026Learning to Assist: Physics-Grounded Human-Human Control via Multi-Agent Reinforcement Learning11 Mar 2026
- 2026Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control25 Feb 2026
- 2026Robo-Saber: Generating and Simulating Virtual Reality Players20 Feb 2026
- 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching17 Feb 2026
12 newest of 17 All 17 (JSON)