mlsanityData to 14 Oct 2026

ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning

arXiv 2512.22854 ↗First posted 28 Dec 2025cs.CV cs.GR cs.LGcited by 7

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Abstract (arXiv)

Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 43 of its 47 references that are in the map. First posted on arXiv 28 Dec 2025.

Builds on

43 of 47 references.

References · 43

  1. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  2. 2023VBench: Comprehensive Benchmark Suite for Video Generative Modelscited by 1,822
  3. 2018OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,162
  4. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  5. 2023MVDream: Multi-view Diffusion for 3D Generationcited by 938
  6. 2022Google Scanned Objects: A High-Quality Dataset of 3D Scanned Household Itemscited by 612
  7. 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
  8. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  9. 2022ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulationcited by 312
  10. 2023Effective Whole-body Pose Estimation with Two-stages Distillationcited by 311
  11. 2024PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstructioncited by 285
  12. 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 261
31 more
  1. 2024MimicMotion: High-Quality Human Motion Video Generation with Confidence-aware Pose Guidancecited by 198
  2. 2025Diffusion as Shader: 3D-aware Video Diffusion for Versatile Video Generation Controlcited by 185
  3. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  4. 2025Phantom: Subject-consistent video generation via cross-modal alignmentcited by 129
  5. 20244Diffusion: Multi-view Video Diffusion Model for 4D Generationcited by 104
  6. 2024UniAnimate: Taming Unified Video Diffusion Models for Consistent Human Image Animationcited by 102
  7. 2025MEt3R: Measuring Multi-View Consistency in Generated Imagescited by 95
  8. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  9. 2025CineMaster: A 3D-Aware and Controllable Framework for Cinematic Text-to-Video Generationcited by 74
  10. 2024MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modelingcited by 64
  11. 2025Animate Anyone 2: High-Fidelity Character Image Animation with Environment Affordancecited by 61
  12. 2025ReconViaGen: Towards Accurate Multi-view 3D Object Reconstruction via Generationcited by 33
  13. 2025RealisDance-DiT: Simple yet Strong Baseline towards Controllable Character Animation in the Wildcited by 29
  14. 2021HO-3D_v3: Improving the Accuracy of Hand-Object Annotations of the HO-3D Datasetcited by 26
  15. 2024AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generationcited by 26
  16. 2025Guiding Human-Object Interactions with Rich Geometry and Relationscited by 24
  17. 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformerscited by 22
  18. 2025E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-trainingcited by 22
  19. 2024HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awarenesscited by 21
  20. 2022Hand-Object Interaction Image Generationcited by 19
  21. 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
  22. 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Graspingcited by 18
  23. 2024VirtualModel: Generating Object-ID-retentive Human-object Interaction Image by Diffusion Model for E-commerce Marketingcited by 15
  24. 2025HunyuanVideo-HOMA: Generic Human-Object Interaction in Multimodal Driven Human Animationcited by 14
  25. 2025One View, Many Worlds: Single-Image to 3D Object Meets Generative Domain Randomization for One-Shot 6D Pose Estimationcited by 14
  26. 2023InteractDiffusion: Interaction Control in Text-to-Image Diffusion Modelscited by 13
  27. 2024Grounding and Enhancing Grid-based Models for Neural Fieldscited by 9
  28. 2025RGBTrack: Fast, Robust Depth-Free 6D Pose Estimation and Trackingcited by 6
  29. 2025CETCAM: Camera-Controllable Video Generation via Consistent and Extensible Tokenizationcited by 5
  30. 2025Semantic Consistent Language Gaussian Splatting for Point-Level Open-vocabulary Queryingcited by 4
  31. 2017What Looks Good with my Sofa: Multimodal Search Engine for Interior Designcited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 7.

7 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios
  2. 2023Template Free Reconstruction of Human-object Interaction with Procedural Interaction Generation
  3. 2026Robotizing Human Videos with Physically Consistent Interactions ↗
  4. 2026ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
  5. 2025Dexterous World Models
  6. 2025GenHSI: Controllable Generation of Human-Scene Interaction Videos
  7. 2026HarmoHOI: Harmonizing Appearance and 3D Motion for Multi-view Hand-Object Interaction Synthesis
  8. 2024DreamHOI: Subject-Driven Generation of 3D Human-Object Interactions with Diffusion Priors