ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learning
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Abstract (arXiv)
Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 43 of its 47 references that are in the map. First posted on arXiv 28 Dec 2025.
Builds on
43 of 47 references.
References · 43
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31 more
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Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesiscited by 12
- 2026MV-S2V: Multi-View Subject-Consistent Video Generationcited by 9
- 2026CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generationcited by 3
- 2026Cinematic Compositing Using Character-Environment-Harmonized Video Generation Modelscited by 0
- 2026WorldBagel: Uncovering the Power of Unified Multimodal Models for Vision-Language-Action-World Modelingcited by 0
- 2026SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generationcited by 0
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Surveycited by 0
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Survey18 Aug 2026
- 2026SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation7 Jul 2026
- 2026WorldBagel: Uncovering the Power of Unified Multimodal Models for Vision-Language-Action-World Modeling3 Jul 2026
- 2026Cinematic Compositing Using Character-Environment-Harmonized Video Generation Models17 Jun 2026
- 2026CoInteract: Physically-Consistent Human-Object Interaction Video Synthesis via Spatially-Structured Co-Generation21 Apr 2026
- 2026Egocentric World Model for Photorealistic Hand-Object Interaction Synthesis13 Mar 2026
- 2026MV-S2V: Multi-View Subject-Consistent Video Generation25 Jan 2026
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