mlsanityData to 7 Oct 2026

Auto-Regressive Diffusion for Generating 3D Human-Object Interactions

arXiv 2503.16801 ↗First posted 21 Mar 2025cs.GR cs.AI cs.CVcited by 12

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Abstract (arXiv)

Text-driven Human-Object Interaction (Text-to-HOI) generation is an emerging field with applications in animation, video games, virtual reality, and robotics. A key challenge in HOI generation is maintaining interaction consistency in long sequences. Existing Text-to-Motion-based approaches, such as discrete motion tokenization, cannot be directly applied to HOI generation due to limited data in this domain and the complexity of the modality. To address the problem of interaction consistency in long sequences, we propose an autoregressive diffusion model (ARDHOI) that predicts the next continuous token. Specifically, we introduce a Contrastive Variational Autoencoder (cVAE) to learn a physically plausible space of continuous HOI tokens, thereby ensuring that generated human-object motions are realistic and natural. For generating sequences autoregressively, we develop a Mamba-based context encoder to capture and maintain consistent sequential actions. Additionally, we implement an MLP-based denoiser to generate the subsequent token conditioned on the encoded context. Our model has been evaluated on the OMOMO and BEHAVE datasets, where it outperforms existing state-of-the-art methods in terms of both performance and inference speed. This makes ARDHOI a robust and efficient solution for text-driven HOI tasks

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 37 of its 44 references that are in the map. First posted on arXiv 21 Mar 2025.

Builds on

37 of 44 references.

References · 37

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  11. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 768
  12. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
25 more
  1. 2023MotionGPT: Human Motion as a Foreign Languagecited by 521
  2. 2022TEMOS: Generating diverse human motions from textual descriptionscited by 486
  3. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 438
  4. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  5. 2022TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Textscited by 357
  6. 2019Resolving 3D Human Pose Ambiguities with 3D Scene Constraintscited by 294
  7. 2022MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesiscited by 218
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  11. 2020Long-term Human Motion Prediction with Scene Contextcited by 191
  12. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 181
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  14. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  15. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 156
  16. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 137
  17. 2023AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanismcited by 116
  18. 2024Motion Mamba: Efficient and Long Sequence Motion Generationcited by 111
  19. 2024Video Mamba Suite: State Space Model as a Versatile Alternative for Video Understandingcited by 106
  20. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  21. 2022ActFormer: A GAN-based Transformer towards General Action-Conditioned 3D Human Motion Generationcited by 77
  22. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 72
  23. 2022MIME: Human-Aware 3D Scene Generationcited by 57
  24. 2023Interactive Character Control with Auto-Regressive Motion Diffusion Modelscited by 52
  25. 2024THOR: Text to Human-Object Interaction Diffusion via Relation Interventioncited by 46

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 5; 2026: 7.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interaction
  2. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Models
  3. 2024Two-in-One: Unified Multi-Person Interactive Motion Generation by Latent Diffusion Transformer
  4. 2023AMD: Autoregressive Motion Diffusion
  5. 2025Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models
  6. 2024Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression
  7. 2024Generating Human Interaction Motions in Scenes with Text Control
  8. 2024COLLAGE: Collaborative Human-Agent Interaction Generation using Hierarchical Latent Diffusion and Language Models