Versatile Physics-based Character Control with Hybrid Latent Representation
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Abstract (arXiv)
We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 49 of its 60 references that are in the map. First posted on arXiv 17 Mar 2025.
Builds on
49 of 60 references.
References · 49
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37 more
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Citing papers per year: 2025: 1; 2026: 2.
3 papers.
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- 2026BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models ↗
- 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
- 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters
- 2022Leveraging Demonstrations with Latent Space Priors
- 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
- 2025LatBot: Distilling Universal Latent Actions for Vision-Language-Action Models
- 2026UniLAP: A Unified Latent Action Policy for Cross-Embodiment Manipulation
- 2026LARY: A Latent Action Representation Yielding Benchmark for Generalizable Vision-to-Action Alignment