mlsanityData to 14 Oct 2026

Versatile Physics-based Character Control with Hybrid Latent Representation

arXiv 2503.12814 ↗First posted 17 Mar 2025cs.GR cs.AI cs.ROcited by 3

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Abstract (arXiv)

We present a versatile latent representation that enables physically simulated character to efficiently utilize motion priors. To build a powerful motion embedding that is shared across multiple tasks, the physics controller should employ rich latent space that is easily explored and capable of generating high-quality motion. We propose integrating continuous and discrete latent representations to build a versatile motion prior that can be adapted to a wide range of challenging control tasks. Specifically, we build a discrete latent model to capture distinctive posterior distribution without collapse, and simultaneously augment the sampled vector with the continuous residuals to generate high-quality, smooth motion without jittering. We further incorporate Residual Vector Quantization, which not only maximizes the capacity of the discrete motion prior, but also efficiently abstracts the action space during the task learning phase. We demonstrate that our agent can produce diverse yet smooth motions simply by traversing the learned motion prior through unconditional motion generation. Furthermore, our model robustly satisfies sparse goal conditions with highly expressive natural motions, including head-mounted device tracking and motion in-betweening at irregular intervals, which could not be achieved with existing latent representations.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 49 of its 60 references that are in the map. First posted on arXiv 17 Mar 2025.

Builds on

49 of 60 references.

References · 49

  1. 2017Neural Discrete Representation Learningcited by 4,712
  2. 2019Generating Diverse High-Fidelity Images with VQ-VAE-2cited by 1,387
  3. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
  4. 2022Human Motion Diffusion Modelcited by 1,080
  5. 2021Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learningcited by 998
  6. 2021SoundStream: An End-to-End Neural Audio Codeccited by 771
  7. 2022Autoregressive Image Generation using Residual Quantizationcited by 722
  8. 2021VideoGPT: Video Generation using VQ-VAE and Transformerscited by 658
  9. 2021Vector-quantized Image Modeling with Improved VQGANcited by 658
  10. 2023Language Model Beats Diffusion -- Tokenizer is Key to Visual Generationcited by 640
  11. 2015Generating Sentences from a Continuous Spacecited by 612
  12. 2023MotionGPT: Human Motion as a Foreign Languagecited by 527
37 more
  1. 2021RMA: Rapid Motor Adaptation for Legged Robotscited by 508
  2. 2023Finite Scalar Quantization: VQ-VAE Made Simplecited by 440
  3. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  4. 2015A Recurrent Latent Variable Model for Sequential Datacited by 362
  5. 2023Human Motion Diffusion as a Generative Priorcited by 357
  6. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 249
  7. 2021Robust Motion In-betweeningcited by 229
  8. 2023Motion-X: A Large-scale 3D Expressive Whole-body Human Motion Datasetcited by 227
  9. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 218
  10. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
  11. 2021Character Controllers Using Motion VAEscited by 184
  12. 2018DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skillscited by 163
  13. 2022HUMANISE: Language-conditioned Human Motion Generation in 3D Scenescited by 158
  14. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  15. 2024Scaling Up Dynamic Human-Scene Interaction Modelingcited by 137
  16. 2023Synthesizing Diverse Human Motions in 3D Indoor Scenescited by 109
  17. 2023Synthesizing Physical Character-Scene Interactionscited by 104
  18. 2018Neural probabilistic motor primitives for humanoid controlcited by 97
  19. 2023HiFi-Codec: Group-residual Vector quantization for High Fidelity Audio Codeccited by 97
  20. 2023CALM: Conditional Adversarial Latent Models for Directable Virtual Characterscited by 94
  21. 2023HOI-Diff: Text-Driven Synthesis of 3D Human-Object Interactions using Diffusion Modelscited by 93
  22. 2024Generating Human Interaction Motions in Scenes with Text Controlcited by 80
  23. 2023PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interactioncited by 76
  24. 2024InterDreamer: Zero-Shot Text to 3D Dynamic Human-Object Interactioncited by 64
  25. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 60
  26. 2024ReGenNet: Towards Human Action-Reaction Synthesiscited by 53
  27. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 53
  28. 2018Temporal Difference Variational Auto-Encodercited by 49
  29. 2019Low Bit-Rate Speech Coding with VQ-VAE and a WaveNet Decodercited by 49
  30. 2022Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddingscited by 38
  31. 2023PMP: Learning to Physically Interact with Environments using Part-wise Motion Priorscited by 38
  32. 2023Neural Categorical Priors for Physics-Based Character Controlcited by 38
  33. 2023Composite Motion Learning with Task Controlcited by 28
  34. 2022ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characterscited by 22
  35. 2023AdaptNet: Policy Adaptation for Physics-Based Character Controlcited by 16
  36. 2021A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character Controlcited by 13
  37. 2023MAAIP: Multi-Agent Adversarial Interaction Priors for imitation from fighting demonstrations for physics-based characterscited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026BFMTrack: Latent Sequence Optimization for Physics-Based Motion Tracking with Behavioral Foundation Models ↗
  2. 2025SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control
  3. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters
  4. 2022Leveraging Demonstrations with Latent Space Priors
  5. 2021AMP: Adversarial Motion Priors for Stylized Physics-Based Character Control
  6. 2025LatBot: Distilling Universal Latent Actions for Vision-Language-Action Models
  7. 2026UniLAP: A Unified Latent Action Policy for Cross-Embodiment Manipulation
  8. 2026LARY: A Latent Action Representation Yielding Benchmark for Generalizable Vision-to-Action Alignment