Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illumination
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Abstract (arXiv)
Given a set of images of a scene, the re-rendering of this scene from novel views and lighting conditions is an important and challenging problem in Computer Vision and Graphics. On the one hand, most existing works in Computer Vision usually impose many assumptions regarding the image formation process, e.g. direct illumination and predefined materials, to make scene parameter estimation tractable. On the other hand, mature Computer Graphics tools allow modeling of complex photo-realistic light transport given all the scene parameters. Combining these approaches, we propose a method for scene relighting under novel views by learning a neural precomputed radiance transfer function, which implicitly handles global illumination effects using novel environment maps. Our method can be solely supervised on a set of real images of the scene under a single unknown lighting condition. To disambiguate the task during training, we tightly integrate a differentiable path tracer in the training process and propose a combination of a synthesized OLAT and a real image loss. Results show that the recovered disentanglement of scene parameters improves significantly over the current state of the art and, thus, also our re-rendering results are more realistic and accurate.
Key facts. Cited by 41 papers in the map (data through 14 Oct 2026). Builds on 21 of its 55 references that are in the map. First posted on arXiv 27 Jul 2022.
Builds on
21 of 55 references.
References · 21
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
- 2021Neural Fields in Visual Computing and Beyondcited by 540
- 2018Noise2Noise: Learning Image Restoration without Clean Datacited by 533
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
- 2021Advances in Neural Renderingcited by 365
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
9 more
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
- 2019Unsupervised Learning of Probably Symmetric Deformable 3D Objects from Images in the Wildcited by 180
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2021Free-viewpoint Indoor Neural Relighting from Multi-view Stereocited by 50
- 2019A Neural Rendering Framework for Free-Viewpoint Relightingcited by 27
- 2020Light Stage Super-Resolution: Continuous High-Frequency Relightingcited by 20
- 2021Efficient and Differentiable Shadow Computation for Inverse Problemscited by 11
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Citing papers per year: 2022: 1; 2023: 20; 2024: 14; 2025: 4; 2026: 2.
41 papers.
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- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
- 2023Neural Microfacet Fields for Inverse Renderingcited by 38
- 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
29 more
- 2023Multiscale Tensor Decomposition and Rendering Equation Encoding for View Synthesiscited by 18
- 2023LumiGAN: Unconditional Generation of Relightable 3D Human Facescited by 14
- 2024Localized Gaussian Splatting Editing with Contextual Awarenesscited by 13
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fieldscited by 13
- 2023NeuFace: Realistic 3D Neural Face Rendering from Multi-view Imagescited by 12
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fieldscited by 12
- 2023Learning Visibility Field for Detailed 3D Human Reconstruction and Relightingcited by 11
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Controlcited by 11
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
- 2023Neural Free-Viewpoint Relighting for Glossy Indirect Illuminationcited by 7
- 2023Fast Sun-aligned Outdoor Scene Relighting based on TensoRFcited by 7
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modelingcited by 6
- 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Renderingcited by 6
- 2023Artist-Friendly Relightable and Animatable Neural Headscited by 6
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2024Relighting Scenes with Object Insertions in Neural Radiance Fieldscited by 5
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstructioncited by 4
- 2022Physics-based Indirect Illumination for Inverse Renderingcited by 3
- 2024Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysiscited by 3
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024Efficient Scene Appearance Aggregation for Level-of-Detail Renderingcited by 2
- 2024Subsurface Scattering for 3D Gaussian Splattingcited by 1
- 2024Sun Off, Lights On: Photorealistic Monocular Nighttime Simulation for Robust Semantic Perceptioncited by 0
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracingcited by 0
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Cameracited by 0
- 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editingcited by 0
- 2026From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputscited by 0
- 2026From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputs28 Jun 2026
- 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing30 Mar 2026
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing15 Feb 2025
- 2025Relightable Full-Body Gaussian Codec Avatars24 Jan 2025
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields12 Dec 2024
- 2024GS^3: Efficient Relighting with Triple Gaussian Splatting15 Oct 2024
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering30 Sep 2024
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fields19 Sep 2024
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting23 Aug 2024
- 2024Subsurface Scattering for 3D Gaussian Splatting22 Aug 2024
29 more
- 2024Efficient Scene Appearance Aggregation for Level-of-Detail Rendering19 Aug 2024
- 2024Localized Gaussian Splatting Editing with Contextual Awareness31 Jul 2024
- 2024Sun Off, Lights On: Photorealistic Monocular Nighttime Simulation for Robust Semantic Perception29 Jul 2024
- 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video21 Jul 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024Relighting Scenes with Object Insertions in Neural Radiance Fields21 Jun 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysis19 Apr 2024
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflections20 Dec 2023
- 2023Relightable Neural Actor with Intrinsic Decomposition and Pose Control18 Dec 2023
- 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumption14 Dec 2023
- 2023LightSim: Neural Lighting Simulation for Urban Scenes11 Dec 2023
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing8 Dec 2023
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization8 Dec 2023
- 2023Artist-Friendly Relightable and Animatable Neural Heads6 Dec 2023
- 2023Fast Sun-aligned Outdoor Scene Relighting based on TensoRF7 Nov 2023
- 2023Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering30 Sep 2023
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hints25 Aug 2023
- 2023Neural Free-Viewpoint Relighting for Glossy Indirect Illumination12 Jul 2023
- 2023Fast Image-based Neural Relighting with Translucency-Reflection Modeling15 Jun 2023
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images27 May 2023
- 2023LumiGAN: Unconditional Generation of Relightable 3D Human Faces25 Apr 2023
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersection24 Apr 2023
- 2023Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting24 Apr 2023
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objects20 Apr 2023
- 2023Neural Microfacet Fields for Inverse Rendering31 Mar 2023
- 2023NeuFace: Realistic 3D Neural Face Rendering from Multi-view Images24 Mar 2023
- 2023Multiscale Tensor Decomposition and Rendering Equation Encoding for View Synthesis7 Mar 2023
- 2022Physics-based Indirect Illumination for Inverse Rendering9 Dec 2022
- 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
- 2023Neural Microfacet Fields for Inverse Renderingcited by 38
- 2023Aleth-NeRF: Illumination Adaptive NeRF with Concealing Field Assumptioncited by 35
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
- 2025Relightable Full-Body Gaussian Codec Avatarscited by 22
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2023LightSim: Neural Lighting Simulation for Urban Scenescited by 20
12 most cited of 40 All 40 (JSON)
- 2026From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputs28 Jun 2026
- 2026RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing30 Mar 2026
- 2025GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera28 Nov 2025
- 2025Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction23 Sep 2025
- 2025NPSim: Nighttime Photorealistic Simulation From Daytime Images With Monocular Inverse Rendering and Ray Tracing15 Feb 2025
- 2025Relightable Full-Body Gaussian Codec Avatars24 Jan 2025
- 2024PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields12 Dec 2024
- 2024GS^3: Efficient Relighting with Triple Gaussian Splatting15 Oct 2024
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering30 Sep 2024
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fields19 Sep 2024
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting23 Aug 2024
- 2024Subsurface Scattering for 3D Gaussian Splatting22 Aug 2024
12 newest of 40 All 40 (JSON)