LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
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Abstract (arXiv)
We present Large Inverse Rendering Model (LIRM), a transformer architecture that jointly reconstructs high-quality shape, materials, and radiance fields with view-dependent effects in less than a second. Our model builds upon the recent Large Reconstruction Models (LRMs) that achieve state-of-the-art sparse-view reconstruction quality. However, existing LRMs struggle to reconstruct unseen parts accurately and cannot recover glossy appearance or generate relightable 3D contents that can be consumed by standard Graphics engines. To address these limitations, we make three key technical contributions to build a more practical multi-view 3D reconstruction framework. First, we introduce an update model that allows us to progressively add more input views to improve our reconstruction. Second, we propose a hexa-plane neural SDF representation to better recover detailed textures, geometry and material parameters. Third, we develop a novel neural directional-embedding mechanism to handle view-dependent effects. Trained on a large-scale shape and material dataset with a tailored coarse-to-fine training scheme, our model achieves compelling results. It compares favorably to optimization-based dense-view inverse rendering methods in terms of geometry and relighting accuracy, while requiring only a fraction of the inference time.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). Builds on 87 of its 105 references that are in the map. First posted on arXiv 28 Apr 2025.
Builds on
87 of 105 references.
References · 87
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38 more
- 2023Zero-1-to-3: Zero-shot One Image to 3D Objectcited by 1,489
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50 most cited of 87 All 87 (JSON)
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Citing papers per year: 2025: 4; 2026: 12.
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- 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Capturescited by 22
- 2025PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesiscited by 10
- 2025ART: Articulated Reconstruction Transformercited by 9
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 5
- 2026PhaSR: Generalized Image Shadow Removal with Physically Aligned Priorscited by 4
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
- 2026GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstructioncited by 1
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illuminationcited by 1
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
4 more
- 2026CFSR: Geometry-Conditioned Shadow Removal via Physical Disentanglementcited by 0
- 2026Snapshot Polarimetric Display Inverse Renderingcited by 0
- 2026Extracting Neural Materials from Imagescited by 0
- 2026Feature-Guided Diffusion for Non-Differentiable Inverse Renderingcited by 0
- 2026Feature-Guided Diffusion for Non-Differentiable Inverse Rendering19 Jul 2026
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026CFSR: Geometry-Conditioned Shadow Removal via Physical Disentanglement20 Apr 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination20 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction15 Feb 2026
- 2026PhaSR: Generalized Image Shadow Removal with Physically Aligned Priors24 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Captures16 Jan 2026
4 more
- 2025ART: Articulated Reconstruction Transformer16 Dec 2025
- 2025NeAR: Coupled Neural Asset-Renderer Stack23 Nov 2025
- 2025PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesis19 Aug 2025
- 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos9 Jun 2025
- 20254DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videoscited by 49
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Capturescited by 22
- 2025PhysGM: Large Physical Gaussian Model for Feed-Forward 4D Synthesiscited by 10
- 2025ART: Articulated Reconstruction Transformercited by 9
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025NeAR: Coupled Neural Asset-Renderer Stackcited by 5
- 2026PhaSR: Generalized Image Shadow Removal with Physically Aligned Priorscited by 4
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windowscited by 2
- 2026GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstructioncited by 1
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illuminationcited by 1
- 2026F-RNG: Feed-Forward Relightable Neural Gaussianscited by 1
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
12 most cited of 15 All 15 (JSON)
- 2026Extracting Neural Materials from Images25 Jun 2026
- 2026F-RNG: Feed-Forward Relightable Neural Gaussians25 May 2026
- 2026Snapshot Polarimetric Display Inverse Rendering24 May 2026
- 2026CFSR: Geometry-Conditioned Shadow Removal via Physical Disentanglement20 Apr 2026
- 2026LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows6 Apr 2026
- 2026ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination20 Mar 2026
- 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos24 Feb 2026
- 2026GeoFusionLRM: Geometry-Aware Self-Correction for Consistent 3D Reconstruction15 Feb 2026
- 2026PhaSR: Generalized Image Shadow Removal with Physically Aligned Priors24 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2026ShapeR: Robust Conditional 3D Shape Generation from Casual Captures16 Jan 2026
- 2025ART: Articulated Reconstruction Transformer16 Dec 2025
12 newest of 15 All 15 (JSON)