Neural Microfacet Fields for Inverse Rendering
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Abstract (arXiv)
We present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene. Our method uses a microfacet reflectance model within a volumetric setting by treating each sample along the ray as a (potentially non-opaque) surface. Using surface-based Monte Carlo rendering in a volumetric setting enables our method to perform inverse rendering efficiently by combining decades of research in surface-based light transport with recent advances in volume rendering for view synthesis. Our approach outperforms prior work in inverse rendering, capturing high fidelity geometry and high frequency illumination details; its novel view synthesis results are on par with state-of-the-art methods that do not recover illumination or materials.
Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). Builds on 28 of its 50 references that are in the map. First posted on arXiv 31 Mar 2023.
Builds on
28 of 50 references.
References · 28
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 493
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
16 more
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 110
- 2020Object-Centric Neural Scene Renderingcited by 90
- 2022NerfAcc: A General NeRF Acceleration Toolboxcited by 73
- 2023Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflectioncited by 68
- 2019Inverse Path Tracing for Joint Material and Lighting Estimationcited by 62
- 2022Neural Radiance Transfer Fields for Relightable Novel-view Synthesis with Global Illuminationcited by 41
- 2022NeROIC: Neural Rendering of Objects from Online Image Collectionscited by 36
- 2020Seeing the World in a Bag of Chipscited by 25
- 2022Neural apparent BRDF fields for multiview photometric stereocited by 5
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Citing papers per year: 2023: 5; 2024: 17; 2025: 11; 2026: 4.
37 papers.
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- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 32
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
- 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modelingcited by 15
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
- 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fieldscited by 11
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
25 more
- 2023TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fieldscited by 7
- 2024Flying with Photons: Rendering Novel Views of Propagating Lightcited by 7
- 2025ROGR: Relightable 3D Objects using Generative Relightingcited by 7
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatarscited by 6
- 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesiscited by 6
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splattingcited by 5
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2024Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysiscited by 3
- 2024RRM: Relightable assets using Radiance guided Material extractioncited by 3
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Renderingcited by 3
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splattingcited by 3
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitivescited by 2
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfercited by 2
- 2025Twinner: Shining Light on Digital Twins in a Few Snapscited by 2
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussianscited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimationcited by 1
- 2024Multi-times Monte Carlo Rendering for Inter-reflection Reconstructioncited by 1
- 2024UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representationcited by 1
- 2025Neural Inverse Rendering from Propagating Lightcited by 1
- 2025Efficient multi-view training for 3D Gaussian Splattingcited by 0
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimizationcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere16 Dec 2025
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization6 Nov 2025
- 2025ROGR: Relightable 3D Objects using Generative Relighting3 Oct 2025
- 2025Efficient multi-view training for 3D Gaussian Splatting15 Jun 2025
- 2025Neural Inverse Rendering from Propagating Light5 Jun 2025
- 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesis30 Apr 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting31 Mar 2025
25 more
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
- 2025ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer30 Jan 2025
- 2025NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives7 Jan 2025
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation19 Dec 2024
- 2024RISE-SDF: a Relightable Information-Shared Signed Distance Field for Glossy Object Inverse Rendering30 Sep 2024
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fields19 Sep 2024
- 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering9 Sep 2024
- 2024Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting14 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation28 Jul 2024
- 2024Interactive Rendering of Relightable and Animatable Gaussian Avatars15 Jul 2024
- 2024RRM: Relightable assets using Radiance guided Material extraction8 Jul 2024
- 2024Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction8 Jul 2024
- 2024IllumiNeRF: 3D Relighting Without Inverse Rendering10 Jun 2024
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflections23 May 2024
- 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling23 May 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024Unveiling the Ambiguity in Neural Inverse Rendering: A Parameter Compensation Analysis19 Apr 2024
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading15 Apr 2024
- 2024Flying with Photons: Rendering Novel Views of Propagating Light9 Apr 2024
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflections20 Dec 2023
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing8 Dec 2023
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization8 Dec 2023
- 2023SplitNeRF: Split Sum Approximation Neural Field for Joint Geometry, Illumination, and Material Estimation28 Nov 2023
- 2023TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fields16 Oct 2023
- 2026GR3EN: Generative Relighting for 3D Environmentscited by 5
- 2026GR3EN: Generative Relighting for 3D Environments22 Jan 2026
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
- 2024DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shadingcited by 40
- 2024NeRF-Casting: Improved View-Dependent Appearance with Consistent Reflectionscited by 32
- 2023SpecNeRF: Gaussian Directional Encoding for Specular Reflectionscited by 30
- 2024IllumiNeRF: 3D Relighting Without Inverse Renderingcited by 29
- 2023IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracingcited by 20
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splattingcited by 17
- 2024Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modelingcited by 15
- 2024Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variationcited by 13
- 2024Flash Cache: Reducing Bias in Radiance Cache Based Inverse Renderingcited by 12
- 2024Manifold Sampling for Differentiable Uncertainty in Radiance Fieldscited by 11
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Spherecited by 10
12 most cited of 36 All 36 (JSON)
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians8 Apr 2026
- 2025Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere16 Dec 2025
- 2025Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization6 Nov 2025
- 2025ROGR: Relightable 3D Objects using Generative Relighting3 Oct 2025
- 2025Efficient multi-view training for 3D Gaussian Splatting15 Jun 2025
- 2025Neural Inverse Rendering from Propagating Light5 Jun 2025
- 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesis30 Apr 2025
- 2025RGS-DR: Deferred Reflections and Residual Shading in 2D Gaussian Splatting25 Apr 2025
- 2025StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting31 Mar 2025
- 2025Twinner: Shining Light on Digital Twins in a Few Snaps11 Mar 2025
12 newest of 36 All 36 (JSON)