mlsanityData to 7 Oct 2026

Reference-based Controllable Scene Stylization with Gaussian Splatting

arXiv 2407.07220 ↗First posted 9 Jul 2024cs.CV cs.GRcited by 12

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Abstract (arXiv)

Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 76 of its 104 references that are in the map. First posted on arXiv 9 Jul 2024.

Builds on

76 of 104 references.

References · 76

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 9; 2026: 3.

12 papers.