GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
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Abstract (arXiv)
We propose a 3D Gaussian splatting-based framework for outdoor relighting that leverages intrinsic image decomposition to precisely integrate sunlight, sky radiance, and indirect lighting from unconstrained photo collections. Unlike prior methods that compress the per-image global illumination into a single latent vector, our approach enables simultaneously diverse shading manipulation and the generation of dynamic shadow effects. This is achieved through three key innovations: (1) a residual-based sun visibility extraction method to accurately separate direct sunlight effects, (2) a region-based supervision framework with a structural consistency loss for physically interpretable and coherent illumination decomposition, and (3) a ray-tracing-based technique for realistic shadow simulation. Extensive experiments demonstrate that our framework synthesizes novel views with competitive fidelity against state-of-the-art relighting solutions and produces more natural and multifaceted illumination and shadow effects.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 27 of its 57 references that are in the map. First posted on arXiv 28 Jul 2025.
Builds on
27 of 57 references.
References · 27
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
- 2024Depth Anything V2cited by 1,422
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
15 more
- 2023TensoIR: Tensorial Inverse Renderingcited by 168
- 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
- 2021Hallucinated Neural Radiance Fields in the Wildcited by 130
- 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 122
- 2024Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collectionscited by 117
- 2021NeRF for Outdoor Scene Relightingcited by 114
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
- 2022IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesiscited by 50
- 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
- 2023ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World Objectscited by 42
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
- 2022OutCast: Outdoor Single-image Relighting with Cast Shadowscited by 30
- 2022Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenescited by 24
- 2017Procedural Modeling and Physically Based Rendering for Synthetic Data Generation in Automotive Applicationscited by 11
Built on by
Citing papers per year: 2025: 1; 2026: 10.
11 papers.
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splattingcited by 2
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editingcited by 1
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wildcited by 1
- 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Modelcited by 0
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructionscited by 0
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Renderingcited by 0
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearancecited by 0
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wildcited by 0
- 2026Intrinsic decomposition and editing of 3D Gaussian splatscited by 0
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splattingcited by 0
- 2026LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting2 Sep 2026
- 2026Intrinsic decomposition and editing of 3D Gaussian splats30 Jun 2026
- 2026DANTE-W: Diffuse Albedo Neural Texturing in the Wild26 Jun 2026
- 2026From Sparse and Imperfect 2D Anchors to Consistent 3D Gaussian Street Scenes: Support-Aware Appearance24 Jun 2026
- 2026BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering15 Jun 2026
- 2026TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions9 Jun 2026
- 2026SRUG: Shadow-Guided Relightable Urban Scene with Generation Model23 May 2026
- 2026R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild3 Mar 2026
- 2026EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing30 Jan 2026
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025ROSGS: Relightable Outdoor Scenes With Gaussian Splatting14 Sep 2025