mlsanityData to 14 Oct 2026

Differentiable Inverse Rendering with Interpretable Basis BRDFs

arXiv 2411.17994 ↗First posted 27 Nov 2024cs.CV cs.GRcited by 6

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Abstract (arXiv)

Inverse rendering seeks to reconstruct both geometry and spatially varying BRDFs (SVBRDFs) from captured images. To address the inherent ill-posedness of inverse rendering, basis BRDF representations are commonly used, modeling SVBRDFs as spatially varying blends of a set of basis BRDFs. However, existing methods often yield basis BRDFs that lack intuitive separation and have limited scalability to scenes of varying complexity. In this paper, we introduce a differentiable inverse rendering method that produces interpretable basis BRDFs. Our approach models a scene using 2D Gaussians, where the reflectance of each Gaussian is defined by a weighted blend of basis BRDFs. We efficiently render an image from the 2D Gaussians and basis BRDFs using differentiable rasterization and impose a rendering loss with the input images. During this analysis-by-synthesis optimization process of differentiable inverse rendering, we dynamically adjust the number of basis BRDFs to fit the target scene while encouraging sparsity in the basis weights. This ensures that the reflectance of each Gaussian is represented by only a few basis BRDFs. This approach enables the reconstruction of accurate geometry and interpretable basis BRDFs that are spatially separated. Consequently, the resulting scene representation, comprising basis BRDFs and 2D Gaussians, supports physically-based novel-view relighting and intuitive scene editing.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 37 of its 56 references that are in the map. First posted on arXiv 27 Nov 2024.

Builds on

37 of 56 references.

References · 37

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Objaverse: A Universe of Annotated 3D Objectscited by 1,540
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  5. 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 449
  6. 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 335
  7. 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
  8. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
  9. 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 205
  10. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  11. 2022Modeling Indirect Illumination for Inverse Renderingcited by 168
  12. 2023TensoIR: Tensorial Inverse Renderingcited by 168
25 more
  1. 2023NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Imagescited by 163
  2. 2024High-quality Surface Reconstruction using Gaussian Surfelscited by 161
  3. 2022IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Imagescited by 111
  4. 2022NeILF: Neural Incident Light Field for Physically-based Material Estimationcited by 105
  5. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  6. 2018InverseRenderNet: Learning single image inverse renderingcited by 100
  7. 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
  8. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
  9. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  10. 2022PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereocited by 69
  11. 2024IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illuminationcited by 67
  12. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
  13. 2024GS^3: Efficient Relighting with Triple Gaussian Splattingcited by 44
  14. 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
  15. 2023NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illuminationcited by 38
  16. 2024A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesiscited by 37
  17. 2024MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priorscited by 28
  18. 2023WildLight: In-the-wild Inverse Rendering with a Flashlightcited by 21
  19. 2020Object-based Illumination Estimation with Rendering-aware Neural Networkscited by 19
  20. 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
  21. 2024Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fieldscited by 16
  22. 2015Shape and Spatially-Varying Reflectance Estimation From Virtual Exemplarscited by 15
  23. 2023RNb-NeuS: Reflectance and Normal-based Multi-View 3D Reconstructioncited by 13
  24. 2024Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Videocited by 12
  25. 2023Differentiable Point-based Inverse Renderingcited by 8

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 3.

6 papers.