PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance Transfer
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Abstract (arXiv)
We present PRTGaussian, a realtime relightable novel-view synthesis method made possible by combining 3D Gaussians and Precomputed Radiance Transfer (PRT). By fitting relightable Gaussians to multi-view OLAT data, our method enables real-time, free-viewpoint relighting. By estimating the radiance transfer based on high-order spherical harmonics, we achieve a balance between capturing detailed relighting effects and maintaining computational efficiency. We utilize a two-stage process: in the first stage, we reconstruct a coarse geometry of the object from multi-view images. In the second stage, we initialize 3D Gaussians with the obtained point cloud, then simultaneously refine the coarse geometry and learn the light transport for each Gaussian. Extensive experiments on synthetic datasets show that our approach can achieve fast and high-quality relighting for general objects. Code and data are available at https://github.com/zhanglbthu/PRTGaussian.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 14 of its 23 references that are in the map. First posted on arXiv 10 Aug 2024.
Builds on
14 of 23 references.
References · 14
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
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- 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 224
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- 2022EfficientNeRF: Efficient Neural Radiance Fieldscited by 111
- 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 87
- 2020Neural Light Transport for Relighting and View Synthesiscited by 73
- 2023Relighting Neural Radiance Fields with Shadow and Highlight Hintscited by 42
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Citing papers per year: 2025: 3; 2026: 1.
4 papers.
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenescited by 9
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesiscited by 7
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Controlcited by 5
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenescited by 0
- 2026LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes21 Jan 2026
- 2025UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes4 Dec 2025
- 2025OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control4 Nov 2025
- 2025HumanOLAT: A Large-Scale Dataset for Full-Body Human Relighting and Novel-View Synthesis12 Aug 2025