mlsanityData to 7 Oct 2026

SpikeGS: Reconstruct 3D scene via fast-moving bio-inspired sensors

arXiv 2407.03771 ↗First posted 4 Jul 2024cs.CVcited by 5

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) demonstrates unparalleled superior performance in 3D scene reconstruction. However, 3DGS heavily relies on the sharp images. Fulfilling this requirement can be challenging in real-world scenarios especially when the camera moves fast, which severely limits the application of 3DGS. To address these challenges, we proposed Spike Gausian Splatting (SpikeGS), the first framework that integrates the spike streams into 3DGS pipeline to reconstruct 3D scenes via a fast-moving bio-inspired camera. With accumulation rasterization, interval supervision, and a specially designed pipeline, SpikeGS extracts detailed geometry and texture from high temporal resolution but texture lacking spike stream, reconstructs 3D scenes captured in 1 second. Extensive experiments on multiple synthetic and real-world datasets demonstrate the superiority of SpikeGS compared with existing spike-based and deblur 3D scene reconstruction methods. Codes and data will be released soon.

Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 25 of its 37 references that are in the map. First posted on arXiv 4 Jul 2024.

Builds on

25 of 37 references.

References · 25

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  8. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 857
  9. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  10. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  11. 2023GS-IR: 3D Gaussian Splatting for Inverse Renderingcited by 220
  12. 2022EventNeRF: Neural Radiance Fields from a Single Colour Event Cameracited by 92
13 more
  1. 2023GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorizationcited by 86
  2. 2022Ev-NeRF: Event Based Neural Radiance Fieldcited by 59
  3. 2024EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Imagescited by 56
  4. 2023Robust e-NeRF: NeRF from Sparse & Noisy Events under Non-Uniform Motioncited by 44
  5. 2019A Retina-inspired Sampling Method for Visual Texture Reconstructioncited by 34
  6. 2023Deformable Neural Radiance Fields using RGB and Event Camerascited by 31
  7. 2021Optical Flow Estimation for Spiking Cameracited by 29
  8. 2024EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splattingcited by 20
  9. 2021Spike Camera and Its Coding Methodscited by 19
  10. 2019An Efficient Coding Method for Spike Camera using Inter-Spike Intervalscited by 13
  11. 2024SpikeNeRF: Learning Neural Radiance Fields from Continuous Spike Streamcited by 7
  12. 2024Spike-NeRF: Neural Radiance Field Based On Spike Cameracited by 6
  13. 2024SCSim: A Realistic Spike Cameras Simulatorcited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 1; 2026: 1.

5 papers.